merge door to staging

This commit is contained in:
HelarJ
2022-03-28 16:54:50 +03:00
1331 changed files with 410263 additions and 5190 deletions

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
<<<<<<<< HEAD:Assets/Resources/Helar/Item.prefab.meta
guid: b609e3c6adb2d2b4196415d93e789ddd
PrefabImporter:
========
guid: f6d31dc9e750063448915a12546cf689
DefaultImporter:
>>>>>>>> origin/DoorInteration:Assets/Scenes/JonasB/Dungeon.unity.meta
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -39,7 +39,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_IndirectSpecularColor: {r: 0.040561177, g: 0.04676315, b: 0.07789096, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -16112,7 +16112,7 @@ GameObject:
m_Component:
- component: {fileID: 1984552581}
m_Layer: 0
m_Name: GameManagementTool
m_Name: GameManagement
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0