Merge pull request 'staging' (#23) from staging into master
Reviewed-on: #23
This commit is contained in:
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||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Calf
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Calf
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Foot
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
||||||
|
- name: Character R Finger21
|
||||||
|
parentName: Character R Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Finger22
|
||||||
|
parentName: Character R Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||||
|
- name: Character R Finger3
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: Character R Finger31
|
||||||
|
parentName: Character R Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Character R Finger32
|
||||||
|
parentName: Character R Finger31
|
||||||
|
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1}
|
||||||
|
- name: Character R Finger4
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character R Finger41
|
||||||
|
parentName: Character R Finger4
|
||||||
|
position: {x: -0.016515998, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Character R Finger42
|
||||||
|
parentName: Character R Finger41
|
||||||
|
position: {x: -0.016516114, y: 0, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character L Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
|
||||||
|
- name: Character L Calf
|
||||||
|
parentName: Character L Thigh
|
||||||
|
position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999934, z: 1}
|
||||||
|
- name: Character L Foot
|
||||||
|
parentName: Character L Calf
|
||||||
|
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: Character L Toe0
|
||||||
|
parentName: Character L Foot
|
||||||
|
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
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||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
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||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
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scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
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- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
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||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
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|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
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- name: Character R Finger21
|
||||||
|
parentName: Character R Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
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scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
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||||||
|
- name: Character R Finger22
|
||||||
|
parentName: Character R Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||||
|
- name: Character R Finger3
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: Character R Finger31
|
||||||
|
parentName: Character R Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Character R Finger32
|
||||||
|
parentName: Character R Finger31
|
||||||
|
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1}
|
||||||
|
- name: Character R Finger4
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
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scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character R Finger41
|
||||||
|
parentName: Character R Finger4
|
||||||
|
position: {x: -0.016515998, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Character R Finger42
|
||||||
|
parentName: Character R Finger41
|
||||||
|
position: {x: -0.016516114, y: 0, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character L Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
|
||||||
|
- name: Character L Calf
|
||||||
|
parentName: Character L Thigh
|
||||||
|
position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999934, z: 1}
|
||||||
|
- name: Character L Foot
|
||||||
|
parentName: Character L Calf
|
||||||
|
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: Character L Toe0
|
||||||
|
parentName: Character L Foot
|
||||||
|
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Character R Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Calf
|
||||||
|
parentName: Character R Thigh
|
||||||
|
position: {x: -0.44059107, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999996}
|
||||||
|
- name: Character R Foot
|
||||||
|
parentName: Character R Calf
|
||||||
|
position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
|
||||||
|
- name: Character R Toe0
|
||||||
|
parentName: Character R Foot
|
||||||
|
position: {x: -0.06975929, y: 0.10684427, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
rootMotionBoneName:
|
||||||
|
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 1
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|
skeletonHasParents: 1
|
||||||
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
|
||||||
|
type: 3}
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
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assetBundleName:
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|
assetBundleVariant:
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Binary file not shown.
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guid: d006983dbee91f84bb273fa4bf9d68ac
|
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|
timeCreated: 1572963355
|
||||||
|
licenseType: Store
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 22
|
||||||
|
fileIDToRecycleName:
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||||||
|
100000: Animation Mesh (Delete)
|
||||||
|
100002: Character
|
||||||
|
100004: Character Head
|
||||||
|
100006: Character L Calf
|
||||||
|
100008: Character L Clavicle
|
||||||
|
100010: Character L Finger0
|
||||||
|
100012: Character L Finger01
|
||||||
|
100014: Character L Finger02
|
||||||
|
100016: Character L Finger1
|
||||||
|
100018: Character L Finger11
|
||||||
|
100020: Character L Finger12
|
||||||
|
100022: Character L Finger2
|
||||||
|
100024: Character L Finger21
|
||||||
|
100026: Character L Finger22
|
||||||
|
100028: Character L Finger3
|
||||||
|
100030: Character L Finger31
|
||||||
|
100032: Character L Finger32
|
||||||
|
100034: Character L Finger4
|
||||||
|
100036: Character L Finger41
|
||||||
|
100038: Character L Finger42
|
||||||
|
100040: Character L Foot
|
||||||
|
100042: Character L Forearm
|
||||||
|
100044: Character L Hand
|
||||||
|
100046: Character L Thigh
|
||||||
|
100048: Character L Toe0
|
||||||
|
100050: Character L UpperArm
|
||||||
|
100052: Character Neck
|
||||||
|
100054: Character Pelvis
|
||||||
|
100056: Character R Calf
|
||||||
|
100058: Character R Clavicle
|
||||||
|
100060: Character R Finger0
|
||||||
|
100062: Character R Finger01
|
||||||
|
100064: Character R Finger02
|
||||||
|
100066: Character R Finger1
|
||||||
|
100068: Character R Finger11
|
||||||
|
100070: Character R Finger12
|
||||||
|
100072: Character R Finger2
|
||||||
|
100074: Character R Finger21
|
||||||
|
100076: Character R Finger22
|
||||||
|
100078: Character R Finger3
|
||||||
|
100080: Character R Finger31
|
||||||
|
100082: Character R Finger32
|
||||||
|
100084: Character R Finger4
|
||||||
|
100086: Character R Finger41
|
||||||
|
100088: Character R Finger42
|
||||||
|
100090: Character R Foot
|
||||||
|
100092: Character R Forearm
|
||||||
|
100094: Character R Hand
|
||||||
|
100096: Character R Thigh
|
||||||
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100098: Character R Toe0
|
||||||
|
100100: Character R UpperArm
|
||||||
|
100102: Character Spine
|
||||||
|
100104: Character Spine1
|
||||||
|
100106: Character Spine2
|
||||||
|
100108: //RootNode
|
||||||
|
400000: Animation Mesh (Delete)
|
||||||
|
400002: Character
|
||||||
|
400004: Character Head
|
||||||
|
400006: Character L Calf
|
||||||
|
400008: Character L Clavicle
|
||||||
|
400010: Character L Finger0
|
||||||
|
400012: Character L Finger01
|
||||||
|
400014: Character L Finger02
|
||||||
|
400016: Character L Finger1
|
||||||
|
400018: Character L Finger11
|
||||||
|
400020: Character L Finger12
|
||||||
|
400022: Character L Finger2
|
||||||
|
400024: Character L Finger21
|
||||||
|
400026: Character L Finger22
|
||||||
|
400028: Character L Finger3
|
||||||
|
400030: Character L Finger31
|
||||||
|
400032: Character L Finger32
|
||||||
|
400034: Character L Finger4
|
||||||
|
400036: Character L Finger41
|
||||||
|
400038: Character L Finger42
|
||||||
|
400040: Character L Foot
|
||||||
|
400042: Character L Forearm
|
||||||
|
400044: Character L Hand
|
||||||
|
400046: Character L Thigh
|
||||||
|
400048: Character L Toe0
|
||||||
|
400050: Character L UpperArm
|
||||||
|
400052: Character Neck
|
||||||
|
400054: Character Pelvis
|
||||||
|
400056: Character R Calf
|
||||||
|
400058: Character R Clavicle
|
||||||
|
400060: Character R Finger0
|
||||||
|
400062: Character R Finger01
|
||||||
|
400064: Character R Finger02
|
||||||
|
400066: Character R Finger1
|
||||||
|
400068: Character R Finger11
|
||||||
|
400070: Character R Finger12
|
||||||
|
400072: Character R Finger2
|
||||||
|
400074: Character R Finger21
|
||||||
|
400076: Character R Finger22
|
||||||
|
400078: Character R Finger3
|
||||||
|
400080: Character R Finger31
|
||||||
|
400082: Character R Finger32
|
||||||
|
400084: Character R Finger4
|
||||||
|
400086: Character R Finger41
|
||||||
|
400088: Character R Finger42
|
||||||
|
400090: Character R Foot
|
||||||
|
400092: Character R Forearm
|
||||||
|
400094: Character R Hand
|
||||||
|
400096: Character R Thigh
|
||||||
|
400098: Character R Toe0
|
||||||
|
400100: Character R UpperArm
|
||||||
|
400102: Character Spine
|
||||||
|
400104: Character Spine1
|
||||||
|
400106: Character Spine2
|
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|
400108: //RootNode
|
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|
2100000: Skeleton Material
|
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4300000: Animation Mesh (Delete)
|
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|
7400000: Female Idle
|
||||||
|
9500000: //RootNode
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|
13700000: Animation Mesh (Delete)
|
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human:
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|
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|
||||||
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|
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humanName: LeftFoot
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limit:
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humanName: RightFoot
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limit:
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limit:
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limit:
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limit:
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limit:
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
humanName: RightHand
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
humanName: Left Middle Distal
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
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|
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|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
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|
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|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Right Index Proximal
|
||||||
|
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|
||||||
|
min: {x: 0, y: 0, z: 0}
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||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
||||||
|
- name: Character R Finger21
|
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
||||||
|
- name: Character R Finger21
|
||||||
|
parentName: Character R Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Finger22
|
||||||
|
parentName: Character R Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||||
|
- name: Character R Finger3
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: Character R Finger31
|
||||||
|
parentName: Character R Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Character R Finger32
|
||||||
|
parentName: Character R Finger31
|
||||||
|
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1}
|
||||||
|
- name: Character R Finger4
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character R Finger41
|
||||||
|
parentName: Character R Finger4
|
||||||
|
position: {x: -0.016515998, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Character R Finger42
|
||||||
|
parentName: Character R Finger41
|
||||||
|
position: {x: -0.016516114, y: 0, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character L Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
|
||||||
|
- name: Character L Calf
|
||||||
|
parentName: Character L Thigh
|
||||||
|
position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999934, z: 1}
|
||||||
|
- name: Character L Foot
|
||||||
|
parentName: Character L Calf
|
||||||
|
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: Character L Toe0
|
||||||
|
parentName: Character L Foot
|
||||||
|
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Character R Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Calf
|
||||||
|
parentName: Character R Thigh
|
||||||
|
position: {x: -0.44059107, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999996}
|
||||||
|
- name: Character R Foot
|
||||||
|
parentName: Character R Calf
|
||||||
|
position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
|
||||||
|
- name: Character R Toe0
|
||||||
|
parentName: Character R Foot
|
||||||
|
position: {x: -0.06975929, y: 0.10684427, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
rootMotionBoneName:
|
||||||
|
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d4bc8aeee1248da43a4176631929bc9d,
|
||||||
|
type: 3}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
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|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
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|
||||||
|
preserveHierarchy: 0
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
importAnimation: 1
|
||||||
|
copyAvatar: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 2
|
||||||
|
human:
|
||||||
|
- boneName: Character Pelvis
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Thigh
|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Thigh
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Calf
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Calf
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Foot
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
||||||
|
- name: Character R Finger21
|
||||||
|
parentName: Character R Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Finger22
|
||||||
|
parentName: Character R Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||||
|
- name: Character R Finger3
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: Character R Finger31
|
||||||
|
parentName: Character R Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Character R Finger32
|
||||||
|
parentName: Character R Finger31
|
||||||
|
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1}
|
||||||
|
- name: Character R Finger4
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character R Finger41
|
||||||
|
parentName: Character R Finger4
|
||||||
|
position: {x: -0.016515998, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Character R Finger42
|
||||||
|
parentName: Character R Finger41
|
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||||||
|
modified: 0
|
||||||
|
- boneName: Character L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
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parentName: Character Spine2
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scale: {x: 1.0000002, y: 1.0000002, z: 1}
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||||||
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parentName: Character Neck
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||||||
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position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
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||||||
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- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
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position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
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||||||
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rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
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||||||
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scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
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||||||
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- name: Character L UpperArm
|
||||||
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parentName: Character L Clavicle
|
||||||
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position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
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scale: {x: 1.0000005, y: 1, z: 1.0000002}
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||||||
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- name: Character L Forearm
|
||||||
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parentName: Character L UpperArm
|
||||||
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position: {x: -0.24985091, y: 0, z: 0}
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||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
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- name: Character L Hand
|
||||||
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parentName: Character L Forearm
|
||||||
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position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
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||||||
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rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
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||||||
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parentName: Character L Hand
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||||||
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position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
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rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
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scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
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parentName: Character L Finger0
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position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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parentName: Character L Finger01
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||||||
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position: {x: -0.024004515, y: 0.000000038146972, z: 0}
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||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
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|
||||||
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parentName: Character L Hand
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||||||
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position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
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||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000008, z: 1.000001}
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|
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parentName: Character L Finger1
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position: {x: -0.021460341, y: -0.000000076293944, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
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parentName: Character L Finger11
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position: {x: -0.021460494, y: 0, z: 0.000000009536743}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
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parentName: Character L Hand
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position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
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||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
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|
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parentName: Character L Finger2
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position: {x: -0.022343177, y: 0, z: 0}
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||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
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|
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|
parentName: Character L Finger21
|
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position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
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||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000005, z: 1.0000007}
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- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
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position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
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|
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parentName: Character L Finger3
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position: {x: -0.020615425, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
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|
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parentName: Character L Finger31
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position: {x: -0.020615462, y: 0, z: -0.000000019073486}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
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|
||||||
|
parentName: Character L Hand
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position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
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||||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000013, z: 1.0000013}
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- name: Character L Finger41
|
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parentName: Character L Finger4
|
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position: {x: -0.016515885, y: 0, z: 0.000000019073486}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
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- name: Character L Finger42
|
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|
parentName: Character L Finger41
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position: {x: -0.016516037, y: 0.000000038146972, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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parentName: Character Spine2
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position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
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parentName: Character R Clavicle
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position: {x: -0.10327282, y: 0, z: -0.000000076293944}
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parentName: Character R UpperArm
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position: {x: -0.24985091, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000001, z: 0.99999964}
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parentName: Character R Forearm
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position: {x: -0.17549811, y: -0.000000057220458, z: 0}
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rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
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parentName: Character R Hand
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position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
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rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
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scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
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parentName: Character R Finger0
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position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
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parentName: Character R Finger01
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position: {x: -0.024004515, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
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parentName: Character R Hand
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position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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parentName: Character R Finger1
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position: {x: -0.021460341, y: 0, z: 0.000000009536743}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
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parentName: Character R Finger11
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position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
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parentName: Character R Finger2
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parentName: Character R Finger21
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position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
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parentName: Character R Hand
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|
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parentName: Character R Finger3
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position: {x: -0.020615425, y: 0, z: 0.000000019073486}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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parentName: Character R Finger31
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|
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|
parentName: Character R Finger4
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position: {x: -0.016515998, y: 0, z: 0}
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|
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|
parentName: Character R Finger41
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|
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|
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|
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|
parentName: Character L Foot
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|
parentName: Character R Thigh
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||||||
|
position: {x: -0.44059107, y: 0, z: 0.000000019073486}
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||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
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||||||
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||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Index Distal
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
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|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
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|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
||||||
|
- name: Character R Finger21
|
||||||
|
parentName: Character R Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Finger22
|
||||||
|
parentName: Character R Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||||
|
- name: Character R Finger3
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: Character R Finger31
|
||||||
|
parentName: Character R Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Character R Finger32
|
||||||
|
parentName: Character R Finger31
|
||||||
|
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1}
|
||||||
|
- name: Character R Finger4
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character R Finger41
|
||||||
|
parentName: Character R Finger4
|
||||||
|
position: {x: -0.016515998, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Character R Finger42
|
||||||
|
parentName: Character R Finger41
|
||||||
|
position: {x: -0.016516114, y: 0, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character L Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
|
||||||
|
- name: Character L Calf
|
||||||
|
parentName: Character L Thigh
|
||||||
|
position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999934, z: 1}
|
||||||
|
- name: Character L Foot
|
||||||
|
parentName: Character L Calf
|
||||||
|
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: Character L Toe0
|
||||||
|
parentName: Character L Foot
|
||||||
|
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Character R Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Calf
|
||||||
|
parentName: Character R Thigh
|
||||||
|
position: {x: -0.44059107, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999996}
|
||||||
|
- name: Character R Foot
|
||||||
|
parentName: Character R Calf
|
||||||
|
position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
|
||||||
|
- name: Character R Toe0
|
||||||
|
parentName: Character R Foot
|
||||||
|
position: {x: -0.06975929, y: 0.10684427, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
rootMotionBoneName:
|
||||||
|
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 1
|
||||||
|
skeletonHasParents: 1
|
||||||
|
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limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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||||||
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
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|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Toe0
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Toe0
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger02
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger3
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
|
||||||
|
- name: Character L Finger31
|
||||||
|
parentName: Character L Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character L Finger32
|
||||||
|
parentName: Character L Finger31
|
||||||
|
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||||
|
- name: Character L Finger4
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||||
|
- name: Character L Finger41
|
||||||
|
parentName: Character L Finger4
|
||||||
|
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||||
|
- name: Character L Finger42
|
||||||
|
parentName: Character L Finger41
|
||||||
|
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: Character R Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||||
|
- name: Character R UpperArm
|
||||||
|
parentName: Character R Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: Character R Forearm
|
||||||
|
parentName: Character R UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||||
|
- name: Character R Hand
|
||||||
|
parentName: Character R Forearm
|
||||||
|
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Character R Finger0
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.02009262, y: -0.00073959347, z: 0.022232465}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character R Finger01
|
||||||
|
parentName: Character R Finger0
|
||||||
|
position: {x: -0.038755834, y: 0.000000076293944, z: -0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
|
||||||
|
- name: Character R Finger02
|
||||||
|
parentName: Character R Finger01
|
||||||
|
position: {x: -0.024004515, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
|
||||||
|
- name: Character R Finger1
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09383594, y: 0.0016597747, z: 0.026765918}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Character R Finger11
|
||||||
|
parentName: Character R Finger1
|
||||||
|
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character R Finger12
|
||||||
|
parentName: Character R Finger11
|
||||||
|
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Character R Finger2
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
|
||||||
|
- name: Character R Finger21
|
||||||
|
parentName: Character R Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Finger22
|
||||||
|
parentName: Character R Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||||
|
- name: Character R Finger3
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: Character R Finger31
|
||||||
|
parentName: Character R Finger3
|
||||||
|
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Character R Finger32
|
||||||
|
parentName: Character R Finger31
|
||||||
|
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1, z: 1}
|
||||||
|
- name: Character R Finger4
|
||||||
|
parentName: Character R Hand
|
||||||
|
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character R Finger41
|
||||||
|
parentName: Character R Finger4
|
||||||
|
position: {x: -0.016515998, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
|
||||||
|
- name: Character R Finger42
|
||||||
|
parentName: Character R Finger41
|
||||||
|
position: {x: -0.016516114, y: 0, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Character L Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
|
||||||
|
- name: Character L Calf
|
||||||
|
parentName: Character L Thigh
|
||||||
|
position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999934, z: 1}
|
||||||
|
- name: Character L Foot
|
||||||
|
parentName: Character L Calf
|
||||||
|
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: Character L Toe0
|
||||||
|
parentName: Character L Foot
|
||||||
|
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Character R Thigh
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Character R Calf
|
||||||
|
parentName: Character R Thigh
|
||||||
|
position: {x: -0.44059107, y: 0, z: 0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999996}
|
||||||
|
- name: Character R Foot
|
||||||
|
parentName: Character R Calf
|
||||||
|
position: {x: -0.39720318, y: 0.000000009536743, z: -0.000000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000001, z: 1.0000007}
|
||||||
|
- name: Character R Toe0
|
||||||
|
parentName: Character R Foot
|
||||||
|
position: {x: -0.06975929, y: 0.10684427, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000005, z: 1.0000012}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
rootMotionBoneName:
|
||||||
|
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 1
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- boneName: Character L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger12
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger2
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger21
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger22
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger3
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger31
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger32
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger4
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger41
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character L Finger42
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger02
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger12
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger2
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger21
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger22
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger3
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger31
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger32
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger4
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger41
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character R Finger42
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Character Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: Animation Skeleton(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.00000053158334, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Animation Mesh (Delete)
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: -0.000000011440413, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character
|
||||||
|
parentName: Animation Skeleton(Clone)
|
||||||
|
position: {x: -0, y: 0.9157601, z: -0.0040032943}
|
||||||
|
rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Character Pelvis
|
||||||
|
parentName: Character
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Character Spine
|
||||||
|
parentName: Character Pelvis
|
||||||
|
position: {x: -0.051805265, y: 0.01579174, z: 0.00000002815781}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character Spine1
|
||||||
|
parentName: Character Spine
|
||||||
|
position: {x: -0.12552308, y: -0.00009626865, z: -2.6702765e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 0.9999997, z: 1}
|
||||||
|
- name: Character Spine2
|
||||||
|
parentName: Character Spine1
|
||||||
|
position: {x: -0.12553093, y: -0.00009811401, z: -2.7204805e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000006}
|
||||||
|
- name: Character Neck
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.12558746, y: -0.00006416321, z: -1.778244e-10}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Character Head
|
||||||
|
parentName: Character Neck
|
||||||
|
position: {x: -0.093120575, y: 0.000000019073486, z: 7.2759575e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000004}
|
||||||
|
- name: Character L Clavicle
|
||||||
|
parentName: Character Spine2
|
||||||
|
position: {x: -0.109870225, y: -0.006413002, z: 0.02535145}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000014, z: 1.0000014}
|
||||||
|
- name: Character L UpperArm
|
||||||
|
parentName: Character L Clavicle
|
||||||
|
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||||
|
- name: Character L Forearm
|
||||||
|
parentName: Character L UpperArm
|
||||||
|
position: {x: -0.24985091, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||||
|
- name: Character L Hand
|
||||||
|
parentName: Character L Forearm
|
||||||
|
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||||
|
- name: Character L Finger0
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||||
|
- name: Character L Finger01
|
||||||
|
parentName: Character L Finger0
|
||||||
|
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||||
|
- name: Character L Finger02
|
||||||
|
parentName: Character L Finger01
|
||||||
|
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||||
|
- name: Character L Finger1
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||||
|
- name: Character L Finger11
|
||||||
|
parentName: Character L Finger1
|
||||||
|
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||||
|
- name: Character L Finger12
|
||||||
|
parentName: Character L Finger11
|
||||||
|
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||||
|
- name: Character L Finger2
|
||||||
|
parentName: Character L Hand
|
||||||
|
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||||
|
- name: Character L Finger21
|
||||||
|
parentName: Character L Finger2
|
||||||
|
position: {x: -0.022343177, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Character L Finger22
|
||||||
|
parentName: Character L Finger21
|
||||||
|
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
|
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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||||||
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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||||||
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m_Texture: {fileID: 2800000, guid: 81783cf145707454fa8e3d534db9ccd8, type: 3}
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||||||
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 2800000, guid: 81783cf145707454fa8e3d534db9ccd8, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Floats:
|
||||||
|
- _BumpScale: 1
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|
- _Cutoff: 0.5
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||||||
|
- _DetailNormalMapScale: 1
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|
- _DstBlend: 0
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||||||
|
- _GlossMapScale: 0.107
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||||||
|
- _Glossiness: 0
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||||||
|
- _GlossyReflections: 1
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||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
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|
- _Parallax: 0.02
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||||||
|
- _SmoothnessTextureChannel: 0
|
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|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
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||||||
|
- _UVSec: 0
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||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
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||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
|
|
@ -0,0 +1,10 @@
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||||||
|
fileFormatVersion: 2
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||||||
|
guid: 09440252667b4c342a784b9f0a6feef6
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||||||
|
timeCreated: 1572291361
|
||||||
|
licenseType: Store
|
||||||
|
NativeFormatImporter:
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||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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Reference in New Issue