combat scene ready, adjusted slime texturemap for more color variety

This commit is contained in:
2022-04-18 16:59:18 +03:00
parent 2fd2c37990
commit 3813586b4c
18 changed files with 569 additions and 589 deletions

View File

@@ -34,7 +34,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 0f625c9ed25ed7c479d59c9a7e72177b, type: 3}
m_Texture: {fileID: 2800000, guid: 09047ff820b702d4c9064ecefa44bfa4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
@@ -58,7 +58,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0f625c9ed25ed7c479d59c9a7e72177b, type: 3}
m_Texture: {fileID: 2800000, guid: 09047ff820b702d4c9064ecefa44bfa4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -111,7 +111,7 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.43
- _Smoothness: 0.497
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@@ -120,8 +120,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.9987674, g: 1, b: 0, a: 1}
- _Color: {r: 0.9987673, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []