combat scene ready, adjusted slime texturemap for more color variety
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@@ -34,7 +34,7 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 0f625c9ed25ed7c479d59c9a7e72177b, type: 3}
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m_Texture: {fileID: 2800000, guid: 09047ff820b702d4c9064ecefa44bfa4, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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@@ -58,7 +58,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 0f625c9ed25ed7c479d59c9a7e72177b, type: 3}
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m_Texture: {fileID: 2800000, guid: 09047ff820b702d4c9064ecefa44bfa4, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -111,7 +111,7 @@ Material:
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.43
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- _Smoothness: 0.497
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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@@ -120,8 +120,8 @@ Material:
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- _WorkflowMode: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0.9987674, g: 1, b: 0, a: 1}
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- _Color: {r: 0.9987673, g: 1, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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