Current version of pause menu panel to change settings while gameplay.
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@ -8,6 +8,7 @@ public class ArmSwingLocomotion : MonoBehaviour
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public GameObject RightHand;
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public GameObject RightHand;
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public GameObject CenterEyeCamera;
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public GameObject CenterEyeCamera;
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public GameObject ForwardDirection;
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public GameObject ForwardDirection;
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public GameObject Player;
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private Vector3 PositionPreviousFrameLeftHand;
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private Vector3 PositionPreviousFrameLeftHand;
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private Vector3 PositionPreviousFrameRightHand;
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private Vector3 PositionPreviousFrameRightHand;
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@ -22,7 +23,7 @@ public class ArmSwingLocomotion : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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PlayerPositionPreviousFrame = transform.position;
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PlayerPositionPreviousFrame = Player.transform.position;
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PositionPreviousFrameLeftHand = LeftHand.transform.position;
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PositionPreviousFrameLeftHand = LeftHand.transform.position;
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PlayerPositionPreviousFrame = RightHand.transform.position;
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PlayerPositionPreviousFrame = RightHand.transform.position;
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}
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}
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@ -39,7 +40,7 @@ public class ArmSwingLocomotion : MonoBehaviour
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PositionCurrentFrameLeftHand = LeftHand.transform.position;
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PositionCurrentFrameLeftHand = LeftHand.transform.position;
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PositionCurrentFrameRightHand = RightHand.transform.position;
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PositionCurrentFrameRightHand = RightHand.transform.position;
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PlayerPositionCurrentFrame = transform.position;
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PlayerPositionCurrentFrame = Player.transform.position;
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//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
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//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
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//Debug.Log("Current" + PositionCurrentFrameLeftHand);
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//Debug.Log("Current" + PositionCurrentFrameLeftHand);
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@ -52,7 +53,7 @@ public class ArmSwingLocomotion : MonoBehaviour
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if (Time.timeSinceLevelLoad > 1f)
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if (Time.timeSinceLevelLoad > 1f)
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{
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{
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transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
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Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
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}
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}
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PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
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PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
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38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
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38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
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@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChangeButtonColor : MonoBehaviour
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{
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[SerializeField] private Color enterColor = Color.white;
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[SerializeField] private Color exitColor = Color.white;
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Hand")
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{
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_renderer.material.color = enterColor;
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Debug.Log("Touched!");
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.tag == "Hand")
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{
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_renderer.material.color = exitColor;
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}
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}
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}
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@ -0,0 +1,33 @@
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|||||||
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChangeButtonColorLocomotion : MonoBehaviour
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{
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[SerializeField] private Color enterColor = Color.white;
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[SerializeField] private Color exitColor = Color.white;
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Hand")
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{
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if(_renderer.material.color != enterColor)
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_renderer.material.color = enterColor;
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else
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_renderer.material.color = exitColor;
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}
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}
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||||||
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}
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22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
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22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ControllLocomotion : MonoBehaviour
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{
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public GameObject XRorigin;
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public GameObject ArmSwingButton;
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public GameObject JoyStickButton;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnableArmSwing : MonoBehaviour
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{
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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public GameObject Player;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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Player.GetComponent<ArmSwingLocomotion>().enabled = false;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Hand")
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{
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if(_renderer.material.color == Color.white)
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Player.GetComponent<ArmSwingLocomotion>().enabled = true;
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else
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Player.GetComponent<ArmSwingLocomotion>().enabled = false;
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}
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}
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}
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11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
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11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
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32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
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32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnableDash : MonoBehaviour
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{
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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public GameObject Player;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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Player.GetComponent<Dash>().enabled = false;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Hand")
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{
|
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if (_renderer.material.color == Color.white)
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Player.GetComponent<Dash>().enabled = true;
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else
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Player.GetComponent<Dash>().enabled = false;
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}
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}
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}
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11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
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externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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27
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
27
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnableJoyStick : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
|
||||||
|
public GameObject LocomotionSystem;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
LocomotionSystem.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
LocomotionSystem.SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a63e1d5bde5a60c45aa409546e55b920
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LocomotionSettingButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
|
||||||
|
public GameObject LocomotionPanel;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
LocomotionPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ac280753a1d95a43a1fbcfd69708d7a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -8,6 +8,7 @@ TagManager:
|
|||||||
- Throwable
|
- Throwable
|
||||||
- Bullet
|
- Bullet
|
||||||
- IceBolt
|
- IceBolt
|
||||||
|
- Hand
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
x
Reference in New Issue
Block a user