Heroes_of_Hiis/Assets/Oculus/Avatar/Scripts/OvrAvatarSDKCAPI.cs

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2022-03-07 15:52:41 +00:00
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using AOT;
using Oculus.Avatar;
//This needs to be the csharp equivalent of ovrAvatarCapabilities in OVR_Avatar.h
[Flags]
public enum ovrAvatarCapabilities
{
Body = 1 << 0,
Hands = 1 << 1,
Base = 1 << 2,
BodyTilt = 1 << 4,
Expressive = 1 << 5,
All = -1
};
// This needs to be the csharp equivalent of ovrAvatarMessageType in OVR_Avatar.h
public enum ovrAvatarMessageType {
AvatarSpecification,
AssetLoaded,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMessage_AvatarSpecification in OVR_Avatar.h
public struct ovrAvatarMessage_AvatarSpecification {
public IntPtr avatarSpec; //ovrAvatarSpecification*, opaque pointer
public UInt64 oculusUserID;
};
// This needs to be the csharp equivalent of ovrAvatarMessage_AssetLoaded in OVR_Avatar.h
public struct ovrAvatarMessage_AssetLoaded {
public UInt64 assetID;
public IntPtr asset; //ovrAvatarAsset*, opaque pointer
};
// This needs to be the csharp equivalent of ovrAvatarAssetType in OVR_Avatar.h
public enum ovrAvatarAssetType {
Mesh,
Texture,
Pose,
Material,
CombinedMesh,
PBSMaterial,
FailedLoad,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h
public struct ovrAvatarMeshVertex
{
public float x;
public float y;
public float z;
public float nx;
public float ny;
public float nz;
public float tx;
public float ty;
public float tz;
public float tw;
public float u;
public float v;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public byte[] blendIndices; ///< Indices into the bind pose
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public float[] blendWeights; ///< Blend weights for each component in the bind pose
};
// This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h
public struct ovrAvatarMeshVertexV2
{
public float x;
public float y;
public float z;
public float nx;
public float ny;
public float nz;
public float tx;
public float ty;
public float tz;
public float tw;
public float u;
public float v;
public float r;
public float g;
public float b;
public float a;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public byte[] blendIndices; ///< Indices into the bind pose
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public float[] blendWeights; ///< Blend weights for each component in the bind pose
};
// This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h
public struct ovrAvatarBlendVertex
{
public float x;
public float y;
public float z;
public float nx;
public float ny;
public float nz;
public float tx;
public float ty;
public float tz;
};
// This needs to be the csharp equivalent of ovrAvatarMeshAssetData in OVR_Avatar.h
public struct ovrAvatarMeshAssetData
{
public UInt32 vertexCount;
public IntPtr vertexBuffer; //const ovrAvatarMeshVertex*
public UInt32 indexCount;
public IntPtr indexBuffer; //const uint16t*
public ovrAvatarSkinnedMeshPose skinnedBindPose;
};
/// Mesh Asset Data V2
///
public struct ovrAvatarMeshAssetDataV2
{
public UInt32 vertexCount;
public IntPtr vertexBuffer; //const ovrAvatarMeshVertexV2*
public UInt32 indexCount;
public IntPtr indexBuffer; //const uint16t*
public ovrAvatarSkinnedMeshPose skinnedBindPose;
};
// This needs to be the csharp equivalent of ovrAvatarTextureFormat in OVR_Avatar.h
public enum ovrAvatarTextureFormat {
RGB24,
DXT1,
DXT5,
ASTC_RGB_6x6,
ASTC_RGB_6x6_MIPMAPS,
Count
};
// This needs to be the csharp equivalent of ovrAvatarTextureAssetData in OVR_Avatar.h
public struct ovrAvatarTextureAssetData {
public ovrAvatarTextureFormat format;
public UInt32 sizeX;
public UInt32 sizeY;
public UInt32 mipCount;
public UInt64 textureDataSize;
public IntPtr textureData; // const uint8_t*
};
// This needs to be the csharp equivalent of ovrAvatarRenderPartType in OVR_Avatar.h
public enum ovrAvatarRenderPartType
{
SkinnedMeshRender,
SkinnedMeshRenderPBS,
ProjectorRender,
SkinnedMeshRenderPBS_V2,
Count
};
/// Avatar Logging Level
/// Matches the Android Log Levels
public enum ovrAvatarLogLevel
{
Unknown,
Default,
Verbose,
Debug,
Info,
Warn,
Error,
Fatal,
Silent
};
// This needs to be the csharp equivalent of ovrAvatarTransform in OVR_Avatar.h
public struct ovrAvatarTransform
{
public Vector3 position;
public Quaternion orientation;
public Vector3 scale;
};
// This needs to be the csharp equivalent of ovrAvatarButton in OVR_Avatar.h
[Flags]
public enum ovrAvatarButton
{
One = 0x0001,
Two = 0x0002,
Three = 0x0004,
Joystick = 0x0008,
}
// This needs to be the csharp equivalent of ovrAvatarTouch in OVR_Avatar.h
[Flags]
public enum ovrAvatarTouch
{
One = 0x0001,
Two = 0x0002,
Joystick = 0x0004,
ThumbRest = 0x0008,
Index = 0x0010,
Pointing = 0x0040,
ThumbUp = 0x0080,
}
// This needs to be the csharp equivalent of ovrAvatarHandInputState in OVR_Avatar.h
public struct ovrAvatarHandInputState
{
public ovrAvatarTransform transform;
public ovrAvatarButton buttonMask;
public ovrAvatarTouch touchMask;
public float joystickX;
public float joystickY;
public float indexTrigger;
public float handTrigger;
[MarshalAs(UnmanagedType.I1)]
public bool isActive;
};
// This needs to be the csharp equivalent of ovrAvatarComponent in OVR_Avatar.h
public struct ovrAvatarComponent
{
public ovrAvatarTransform transform;
public UInt32 renderPartCount;
public IntPtr renderParts; //const ovrAvatarRenderPart* const*
[MarshalAs(UnmanagedType.LPStr)]
public string name;
};
struct ovrAvatarComponent_Offsets
{
public static long transform = Marshal.OffsetOf(typeof(ovrAvatarComponent), "transform").ToInt64();
public static Int32 renderPartCount = Marshal.OffsetOf(typeof(ovrAvatarComponent), "renderPartCount").ToInt32();
public static Int32 renderParts = Marshal.OffsetOf(typeof(ovrAvatarComponent), "renderParts").ToInt32();
public static Int32 name = Marshal.OffsetOf(typeof(ovrAvatarComponent), "name").ToInt32();
};
// This needs to be the csharp equivalent of ovrAvatarBodyComponent in OVR_Avatar.h
public struct ovrAvatarBaseComponent
{
public Vector3 basePosition;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarBodyComponent in OVR_Avatar.h
public struct ovrAvatarBodyComponent {
public ovrAvatarTransform leftEyeTransform;
public ovrAvatarTransform rightEyeTransform;
public ovrAvatarTransform centerEyeTransform;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
public struct ovrAvatarBodyComponent_Offsets
{
public static long leftEyeTransform = Marshal.OffsetOf(typeof(ovrAvatarBodyComponent), "leftEyeTransform").ToInt64();
public static long rightEyeTransform = Marshal.OffsetOf(typeof(ovrAvatarBodyComponent), "rightEyeTransform").ToInt64();
public static long centerEyeTransform = Marshal.OffsetOf(typeof(ovrAvatarBodyComponent), "centerEyeTransform").ToInt64();
public static long renderComponent = Marshal.OffsetOf(typeof(ovrAvatarBodyComponent), "renderComponent").ToInt64();
};
// This needs to be the csharp equivalent of ovrAvatarControllerComponent in OVR_Avatar.h
public struct ovrAvatarControllerComponent
{
public ovrAvatarHandInputState inputState;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarHandComponent in OVR_Avatar.h
public struct ovrAvatarHandComponent {
public ovrAvatarHandInputState inputState;
public IntPtr renderComponent; //const ovrAvatarComponent*
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerBlendMode in OVR_Avatar.h
public enum ovrAvatarMaterialLayerBlendMode{
Add,
Multiply,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerSampleMode in OVR_Avatar.h
public enum ovrAvatarMaterialLayerSampleMode{
Color,
Texture,
TextureSingleChannel,
Parallax,
Count
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerMaskType in OVR_Avatar.h
public enum ovrAvatarMaterialMaskType{
None,
Positional,
ViewReflection,
Fresnel,
Pulse,
Count
};
// This needs to be the csharp equivalent of Controller Types from OVR_Avatar.h
public enum ovrAvatarControllerType
{
Touch,
Malibu,
Go,
Quest,
Count,
};
public enum ovrAvatarAssetLevelOfDetail
{
Lowest = 1,
Medium = 3,
Highest = 5,
};
public enum ovrAvatarLookAndFeelVersion
{
Unknown = -1,
One = 0,
Two = 1,
};
// This needs to be the csharp equivalent of ovrAvatarMaterialLayerState in OVR_Avatar.h
public struct ovrAvatarMaterialLayerState{
public ovrAvatarMaterialLayerBlendMode blendMode;
public ovrAvatarMaterialLayerSampleMode sampleMode;
public ovrAvatarMaterialMaskType maskType;
public Vector4 layerColor;
public Vector4 sampleParameters;
public UInt64 sampleTexture;
public Vector4 sampleScaleOffset;
public Vector4 maskParameters;
public Vector4 maskAxis;
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarMaterialLayerState))
{
return false;
}
ovrAvatarMaterialLayerState other = (ovrAvatarMaterialLayerState)obj;
if (blendMode != other.blendMode) return false;
if (sampleMode != other.sampleMode) return false;
if (maskType != other.maskType) return false;
if (!VectorEquals(layerColor, other.layerColor)) return false;
if (!VectorEquals(sampleParameters, other.sampleParameters)) return false;
if (sampleTexture != other.sampleTexture) return false;
if (!VectorEquals(sampleScaleOffset, other.sampleScaleOffset)) return false;
if (!VectorEquals(maskParameters, other.maskParameters)) return false;
if (!VectorEquals(maskAxis, other.maskAxis)) return false;
return true;
}
public override int GetHashCode()
{
return blendMode.GetHashCode() ^
sampleMode.GetHashCode() ^
maskType.GetHashCode() ^
layerColor.GetHashCode() ^
sampleParameters.GetHashCode() ^
sampleTexture.GetHashCode() ^
sampleScaleOffset.GetHashCode() ^
maskParameters.GetHashCode() ^
maskAxis.GetHashCode();
}
};
// This needs to be the csharp equivalent of ovrAvatarMaterialState in OVR_Avatar.h
public struct ovrAvatarMaterialState
{
public Vector4 baseColor;
public ovrAvatarMaterialMaskType baseMaskType;
public Vector4 baseMaskParameters;
public Vector4 baseMaskAxis;
public ovrAvatarMaterialLayerSampleMode sampleMode;
public UInt64 alphaMaskTextureID;
public Vector4 alphaMaskScaleOffset;
public UInt64 normalMapTextureID;
public Vector4 normalMapScaleOffset;
public UInt64 parallaxMapTextureID;
public Vector4 parallaxMapScaleOffset;
public UInt64 roughnessMapTextureID;
public Vector4 roughnessMapScaleOffset;
public UInt32 layerCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public ovrAvatarMaterialLayerState[] layers;
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarMaterialState))
{
return false;
}
ovrAvatarMaterialState other = (ovrAvatarMaterialState)obj;
if (!VectorEquals(baseColor, other.baseColor)) return false;
if (baseMaskType != other.baseMaskType) return false;
if (!VectorEquals(baseMaskParameters, other.baseMaskParameters)) return false;
if (!VectorEquals(baseMaskAxis, other.baseMaskAxis)) return false;
if (sampleMode != other.sampleMode) return false;
if (alphaMaskTextureID != other.alphaMaskTextureID) return false;
if (!VectorEquals(alphaMaskScaleOffset, other.alphaMaskScaleOffset)) return false;
if (normalMapTextureID != other.normalMapTextureID) return false;
if (!VectorEquals(normalMapScaleOffset, other.normalMapScaleOffset)) return false;
if (parallaxMapTextureID != other.parallaxMapTextureID) return false;
if (!VectorEquals(parallaxMapScaleOffset, other.parallaxMapScaleOffset)) return false;
if (roughnessMapTextureID != other.roughnessMapTextureID) return false;
if (!VectorEquals(roughnessMapScaleOffset, other.roughnessMapScaleOffset)) return false;
if (layerCount != other.layerCount) return false;
for (int i = 0; i < layerCount; ++i)
{
if (!layers[i].Equals(other.layers[i])) return false;
}
return true;
}
public override int GetHashCode()
{
int hash = 0;
hash ^= baseColor.GetHashCode();
hash ^= baseMaskType.GetHashCode();
hash ^= baseMaskParameters.GetHashCode();
hash ^= baseMaskAxis.GetHashCode();
hash ^= sampleMode.GetHashCode();
hash ^= alphaMaskTextureID.GetHashCode();
hash ^= alphaMaskScaleOffset.GetHashCode();
hash ^= normalMapTextureID.GetHashCode();
hash ^= normalMapScaleOffset.GetHashCode();
hash ^= parallaxMapTextureID.GetHashCode();
hash ^= parallaxMapScaleOffset.GetHashCode();
hash ^= roughnessMapTextureID.GetHashCode();
hash ^= roughnessMapScaleOffset.GetHashCode();
hash ^= layerCount.GetHashCode();
for (int i = 0; i < layerCount; ++i)
{
hash ^= layers[i].GetHashCode();
}
return hash;
}
};
public struct ovrAvatarExpressiveParameters
{
public Vector4 irisColor;
public Vector4 scleraColor;
public Vector4 lashColor;
public Vector4 browColor;
public Vector4 lipColor;
public Vector4 teethColor;
public Vector4 gumColor;
public float browLashIntensity;
public float lipSmoothness;
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarExpressiveParameters))
{
return false;
}
ovrAvatarExpressiveParameters other = (ovrAvatarExpressiveParameters)obj;
if (!VectorEquals(irisColor, other.irisColor)) return false;
if (!VectorEquals(scleraColor, other.scleraColor)) return false;
if (!VectorEquals(lashColor, other.lashColor)) return false;
if (!VectorEquals(browColor, other.browColor)) return false;
if (!VectorEquals(lipColor, other.lipColor)) return false;
if (!VectorEquals(teethColor, other.teethColor)) return false;
if (!VectorEquals(gumColor, other.gumColor)) return false;
if (browLashIntensity != other.browLashIntensity) return false;
if (lipSmoothness != other.lipSmoothness) return false;
return true;
}
public override int GetHashCode()
{
return irisColor.GetHashCode() ^
scleraColor.GetHashCode() ^
lashColor.GetHashCode() ^
browColor.GetHashCode() ^
lipColor.GetHashCode() ^
teethColor.GetHashCode() ^
gumColor.GetHashCode() ^
browLashIntensity.GetHashCode() ^
lipSmoothness.GetHashCode();
}
}
public struct ovrAvatarPBSMaterialState
{
public Vector4 baseColor; ///< Underlying base color for the material
public UInt64 albedoTextureID; ///< Texture id for the albedo map
public Vector4 albedoMultiplier; ///< Multiplier for albedo texture sample
public UInt64 metallicnessTextureID; ///< Texture id for the metal map
public float glossinessScale; ///< Glossiness factor
public UInt64 normalTextureID; ///< Texture id for the normal map
public UInt64 heightTextureID; ///< Texture id for the height map
public UInt64 occlusionTextureID; ///< Texture id for the occlusion map
public UInt64 emissionTextureID; ///< Texture id for the emission map
public Vector4 emissionMultiplier; ///< Multiplier for emission texture sample
public UInt64 detailMaskTextureID; ///< Texture id for the detail mask map
public UInt64 detailAlbedoTextureID; ///< Texture id for the detail albedo map
public UInt64 detailNormalTextureID; ///< Texture id for the detail normal map
static bool VectorEquals(Vector4 a, Vector4 b)
{
return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
}
public override bool Equals(object obj)
{
if (!(obj is ovrAvatarPBSMaterialState))
{
return false;
}
ovrAvatarPBSMaterialState other = (ovrAvatarPBSMaterialState)obj;
if (!VectorEquals(baseColor, other.baseColor)) return false;
if (albedoTextureID != other.albedoTextureID) return false;
if (!VectorEquals(albedoMultiplier, other.albedoMultiplier)) return false;
if (metallicnessTextureID != other.metallicnessTextureID) return false;
if (glossinessScale != other.glossinessScale) return false;
if (normalTextureID != other.normalTextureID) return false;
if (heightTextureID != other.heightTextureID) return false;
if (occlusionTextureID != other.occlusionTextureID) return false;
if (emissionTextureID != other.emissionTextureID) return false;
if (!VectorEquals(emissionMultiplier, other.emissionMultiplier)) return false;
if (detailMaskTextureID != other.detailMaskTextureID) return false;
if (detailAlbedoTextureID != other.detailAlbedoTextureID) return false;
if (detailNormalTextureID != other.detailNormalTextureID) return false;
return true;
}
public override int GetHashCode()
{
return baseColor.GetHashCode() ^
albedoTextureID.GetHashCode() ^
albedoMultiplier.GetHashCode() ^
metallicnessTextureID.GetHashCode() ^
glossinessScale.GetHashCode() ^
normalTextureID.GetHashCode() ^
heightTextureID.GetHashCode() ^
occlusionTextureID.GetHashCode() ^
emissionTextureID.GetHashCode() ^
emissionMultiplier.GetHashCode() ^
detailMaskTextureID.GetHashCode() ^
detailAlbedoTextureID.GetHashCode() ^
detailNormalTextureID.GetHashCode();
}
};
public class OvrAvatarAssetMaterial : OvrAvatarAsset
{
public OvrAvatarAssetMaterial(UInt64 id, IntPtr mat)
{
assetID = id;
material = CAPI.ovrAvatarAsset_GetMaterialState(mat);
}
public ovrAvatarMaterialState material;
}
// This needs to be the csharp equivalent of ovrAvatarSkinnedMeshPose in OVR_Avatar.h
public struct ovrAvatarSkinnedMeshPose
{
public UInt32 jointCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public ovrAvatarTransform[] jointTransform;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public int[] jointParents;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public IntPtr[] jointNames; //const char * jointNames[64];
};
[Flags]
public enum ovrAvatarVisibilityFlags
{
FirstPerson = 1 << 0,
ThirdPerson = 1 << 1,
SelfOccluding = 1 << 2,
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRender in OVR_Avatar.h
public struct ovrAvatarRenderPart_SkinnedMeshRender
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public UInt64 meshAssetID;
public ovrAvatarMaterialState materialState;
public ovrAvatarSkinnedMeshPose skinnedPose;
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRenderPBS in OVR_Avatar.h
public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public UInt64 meshAssetID;
public UInt64 albedoTextureAssetID;
public UInt64 surfaceTextureAssetID;
public ovrAvatarSkinnedMeshPose skinnedPose;
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_ProjectorRender in OVR_Avatar.h
public struct ovrAvatarRenderPart_ProjectorRender
{
public ovrAvatarTransform localTransform;
public UInt32 componentIndex;
public UInt32 renderPartIndex;
public ovrAvatarMaterialState materialState;
};
// This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 in OVR_Avatar.h
public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2
{
public ovrAvatarTransform localTransform;
public ovrAvatarVisibilityFlags visibilityMask;
public UInt64 meshAssetID;
public ovrAvatarPBSMaterialState materialState;
public ovrAvatarSkinnedMeshPose skinnedPose;
};
// This needs to be the csharp equivalent of ovrAvatarHandGesture in OVR_Avatar.h
public enum ovrAvatarHandGesture {
Default,
GripSphere,
GripCube,
Count
};
public enum ovrAvatarBodyPartType
{
Body,
Clothing,
Eyewear,
Hair,
Beard,
Count
};
// This needs to be the csharp equivalent of ovrAvatarBlendShapeParams in OVR_Avatar.h
public struct ovrAvatarBlendShapeParams
{
public UInt32 blendShapeParamCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public float[] blendShapeParams;
};
struct ovrAvatarBlendShapeParams_Offsets
{
public static Int32 blendShapeParamCount = Marshal.OffsetOf(typeof(ovrAvatarBlendShapeParams), "blendShapeParamCount").ToInt32();
// Bug with Marshal.OffsetOf is returning an incorrect offset, causing an off by 1 float issue in the blendShapeParams
//public static long blendShapeParams = Marshal.OffsetOf(typeof(ovrAvatarBlendShapeParams), "blendShapeParams").ToInt64();
public static long blendShapeParams = Marshal.SizeOf(typeof(UInt32));
};
// This needs to be the csharp equivalent of ovrAvatarVisemes in OVR_Avatar.h
public struct ovrAvatarVisemes
{
public UInt32 visemeParamCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public float[] visemeParams;
};
struct ovrAvatarVisemes_Offsets
{
public static Int32 visemeParamCount = Marshal.OffsetOf(typeof(ovrAvatarVisemes), "visemeParamCount").ToInt32();
// Bug with Marshal.OffsetOf is returning an incorrect offset, causing an off by 1 float issue in the visemeParams
//public static long visemeParams = Marshal.OffsetOf(typeof(ovrAvatarVisemes), "visemeParams").ToInt64();
public static long visemeParams = Marshal.SizeOf(typeof(UInt32));
};
// This needs to be the csharp equivalent of ovrAvatarGazeTargetType in OVR_AvatarInternal.h
public enum ovrAvatarGazeTargetType {
AvatarHead = 0,
AvatarHand,
Object,
ObjectStatic,
Count,
};
// This needs to be the csharp equivalent of ovrAvatarGazeTarget in OVR_AvatarInternal.h
public struct ovrAvatarGazeTarget
{
public UInt32 id;
public Vector3 worldPosition;
public ovrAvatarGazeTargetType type;
};
struct ovrAvatarGazeTarget_Offsets
{
public static Int32 id = 0;
public static Int32 worldPosition = Marshal.SizeOf(typeof(UInt32));
public static Int32 type = worldPosition + Marshal.SizeOf(typeof(Vector3));
};
public struct ovrAvatarGazeTargets
{
public UInt32 targetCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
public ovrAvatarGazeTarget[] targets;
};
struct ovrAvatarGazeTargets_Offsets
{
public static Int32 targetCount = Marshal.OffsetOf(typeof(ovrAvatarGazeTargets), "targetCount").ToInt32();
// Bug with Marshal.OffsetOf is returning an incorrect offset, causing an off by 1 float issue in the targets
//public static long targets = Marshal.OffsetOf(typeof(ovrAvatarGazeTargets), "targets").ToInt64();
public static long targets = Marshal.SizeOf(typeof(UInt32));
};
// This needs to be the csharp equivalent of ovrAvatarLightType in OVR_AvatarInternal.h
public enum ovrAvatarLightType {
Point = 0,
Direction,
Spot,
Count,
};
// This needs to be the csharp equivalent of ovrAvatarLight in OVR_AvatarInternal.h
public struct ovrAvatarLight
{
public UInt32 id;
public ovrAvatarLightType type;
public float intensity;
public Vector3 worldDirection;
public Vector3 worldPosition;
public float range;
public float spotAngleDeg;
};
struct ovrAvatarLight_Offsets
{
public static long id = Marshal.OffsetOf(typeof(ovrAvatarLight), "id").ToInt64();
public static long type = Marshal.OffsetOf(typeof(ovrAvatarLight), "type").ToInt64();
public static long intensity = Marshal.OffsetOf(typeof(ovrAvatarLight), "intensity").ToInt64();
public static long worldDirection = Marshal.OffsetOf(typeof(ovrAvatarLight), "worldDirection").ToInt64();
public static long worldPosition = Marshal.OffsetOf(typeof(ovrAvatarLight), "worldPosition").ToInt64();
public static long range = Marshal.OffsetOf(typeof(ovrAvatarLight), "range").ToInt64();
public static long spotAngleDeg = Marshal.OffsetOf(typeof(ovrAvatarLight), "spotAngleDeg").ToInt64();
};
public struct ovrAvatarLights
{
public float ambientIntensity;
public UInt32 lightCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public ovrAvatarLight[] lights;
};
struct ovrAvatarLights_Offsets
{
public static long ambientIntensity = Marshal.OffsetOf(typeof(ovrAvatarLights), "ambientIntensity").ToInt64();
public static long lightCount = Marshal.OffsetOf(typeof(ovrAvatarLights), "lightCount").ToInt64();
public static long lights = Marshal.OffsetOf(typeof(ovrAvatarLights), "lights").ToInt64();
};
// Debug Render
[Flags]
public enum ovrAvatarDebugContext : uint
{
None = 0,
GazeTarget = 0x01,
Any = 0xffffffff
};
public struct ovrAvatarDebugLine
{
public Vector3 startPoint;
public Vector3 endPoint;
public Vector3 color;
public ovrAvatarDebugContext context;
public IntPtr text;
};
public struct ovrAvatarDebugTransform
{
public ovrAvatarTransform transform;
public ovrAvatarDebugContext context;
public IntPtr text;
};
namespace Oculus.Avatar
{
public class CAPI
{
#if UNITY_ANDROID && !UNITY_EDITOR
#if AVATAR_XPLAT
private const string LibFile = "ovravatar";
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Initialize(string appID);
#else
private const string LibFile = "ovravatarloader";
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_InitializeAndroidUnity(string appID);
#endif
#else
private const string LibFile = "libovravatar";
public static readonly System.Version AvatarSDKVersion = new System.Version(1, 36, 0);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Initialize(string appID);
#endif
static IntPtr nativeVisemeData = IntPtr.Zero;
static IntPtr nativeGazeTargetsData = IntPtr.Zero;
static IntPtr nativeAvatarLightsData = IntPtr.Zero;
static IntPtr DebugLineCountData = IntPtr.Zero;
static float[] scratchBufferFloat = new float[16];
static GameObject debugLineGo;
public static void Initialize()
{
nativeVisemeData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(ovrAvatarVisemes)));
nativeGazeTargetsData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(ovrAvatarGazeTargets)));
nativeAvatarLightsData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(ovrAvatarLights)));
DebugLineCountData = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(uint)));
debugLineGo = new GameObject();
debugLineGo.name = "AvatarSDKDebugDrawHelper";
}
public static void Shutdown()
{
Marshal.FreeHGlobal(nativeVisemeData);
Marshal.FreeHGlobal(nativeGazeTargetsData);
Marshal.FreeHGlobal(nativeAvatarLightsData);
Marshal.FreeHGlobal(DebugLineCountData);
debugLineGo = null;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Shutdown();
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarMessage_Pop();
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarMessageType ovrAvatarMessage_GetType(IntPtr msg);
public static ovrAvatarMessage_AvatarSpecification ovrAvatarMessage_GetAvatarSpecification(
IntPtr msg)
{
IntPtr ptr = ovrAvatarMessage_GetAvatarSpecification_Native(msg);
return (ovrAvatarMessage_AvatarSpecification)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMessage_AvatarSpecification));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarMessage_GetAvatarSpecification")]
private static extern IntPtr ovrAvatarMessage_GetAvatarSpecification_Native(IntPtr msg);
public static ovrAvatarMessage_AssetLoaded ovrAvatarMessage_GetAssetLoaded(
IntPtr msg)
{
IntPtr ptr = ovrAvatarMessage_GetAssetLoaded_Native(msg);
return (ovrAvatarMessage_AssetLoaded)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMessage_AssetLoaded));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarMessage_GetAssetLoaded")]
private static extern IntPtr ovrAvatarMessage_GetAssetLoaded_Native(IntPtr msg);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarMessage_Free(IntPtr msg);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarSpecificationRequest_Create(UInt64 userID);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_Destroy(IntPtr specificationRequest);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetCombineMeshes(IntPtr specificationRequest, bool useCombinedMesh);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetLookAndFeelVersion(IntPtr specificationRequest, ovrAvatarLookAndFeelVersion version);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetLevelOfDetail(IntPtr specificationRequest, ovrAvatarAssetLevelOfDetail lod);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RequestAvatarSpecification(UInt64 userID);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RequestAvatarSpecificationFromSpecRequest(IntPtr specificationRequest);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetFallbackLookAndFeelVersion(IntPtr specificationRequest, ovrAvatarLookAndFeelVersion version);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarSpecificationRequest_SetExpressiveFlag(IntPtr specificationRequest, bool enable);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatar_Create(IntPtr avatarSpecification,
ovrAvatarCapabilities capabilities);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_Destroy(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_UpdateBody(
IntPtr avatar, ovrAvatarTransform headPose);
public static void ovrAvatarPose_UpdateVoiceVisualization(
IntPtr avatar, float[] pcmData)
{
ovrAvatarPose_UpdateVoiceVisualization_Native(
avatar, (UInt32)pcmData.Length, pcmData);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_UpdateVoiceVisualization")]
private static extern void ovrAvatarPose_UpdateVoiceVisualization_Native(
IntPtr avatar, UInt32 pcmDataSize, [In] float[] pcmData);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_UpdateHands(
IntPtr avatar,
ovrAvatarHandInputState inputStateLeft,
ovrAvatarHandInputState inputStateRight);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_UpdateHandsWithType(
IntPtr avatar,
ovrAvatarHandInputState inputStateLeft,
ovrAvatarHandInputState inputStateRight,
ovrAvatarControllerType type);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPose_Finalize(IntPtr avatar, float elapsedSeconds);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftControllerVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightControllerVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftHandVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightHandVisibility(IntPtr avatar, bool show);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarComponent_Count(IntPtr avatar);
public static void ovrAvatarComponent_Get(IntPtr avatar, UInt32 index, bool includeName, ref ovrAvatarComponent component)
{
IntPtr ptr = ovrAvatarComponent_Get_Native(avatar, index);
ovrAvatarComponent_Get(ptr, includeName, ref component);
}
public static void ovrAvatarComponent_Get(IntPtr componentPtr, bool includeName, ref ovrAvatarComponent component)
{
Marshal.Copy(new IntPtr(componentPtr.ToInt64() + ovrAvatarComponent_Offsets.transform), scratchBufferFloat, 0, 10);
OvrAvatar.ConvertTransform(scratchBufferFloat, ref component.transform);
component.renderPartCount = (UInt32)Marshal.ReadInt32(componentPtr, ovrAvatarComponent_Offsets.renderPartCount);
component.renderParts = Marshal.ReadIntPtr(componentPtr, ovrAvatarComponent_Offsets.renderParts);
if (includeName)
{
IntPtr namePtr = Marshal.ReadIntPtr(componentPtr, ovrAvatarComponent_Offsets.name);
component.name = Marshal.PtrToStringAnsi(namePtr);
}
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarComponent_Get")]
public static extern IntPtr ovrAvatarComponent_Get_Native(IntPtr avatar, UInt32 index);
public static bool ovrAvatarPose_GetBaseComponent(IntPtr avatar, ref ovrAvatarBaseComponent component)
{
IntPtr ptr = ovrAvatarPose_GetBaseComponent_Native(avatar);
if (ptr == IntPtr.Zero)
{
return false;
}
int renderComponentOffset = Marshal.SizeOf(typeof(ovrAvatarBaseComponent)) - Marshal.SizeOf(typeof(IntPtr));
component.renderComponent = Marshal.ReadIntPtr(ptr, renderComponentOffset);
return true;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint ="ovrAvatarPose_GetBaseComponent")]
private static extern IntPtr ovrAvatarPose_GetBaseComponent_Native(IntPtr avatar);
public static IntPtr MarshalRenderComponent<T>(IntPtr ptr) where T : struct
{
return Marshal.ReadIntPtr(new IntPtr(ptr.ToInt64() + Marshal.OffsetOf(typeof(T), "renderComponent").ToInt64()));
}
public static bool ovrAvatarPose_GetBodyComponent(IntPtr avatar, ref ovrAvatarBodyComponent component)
{
IntPtr ptr = ovrAvatarPose_GetBodyComponent_Native(avatar);
if (ptr == IntPtr.Zero)
{
return false;
}
Marshal.Copy(new IntPtr(ptr.ToInt64() + ovrAvatarBodyComponent_Offsets.leftEyeTransform), scratchBufferFloat, 0, 10);
OvrAvatar.ConvertTransform(scratchBufferFloat, ref component.leftEyeTransform);
Marshal.Copy(new IntPtr(ptr.ToInt64() + ovrAvatarBodyComponent_Offsets.rightEyeTransform), scratchBufferFloat, 0, 10);
OvrAvatar.ConvertTransform(scratchBufferFloat, ref component.rightEyeTransform);
Marshal.Copy(new IntPtr(ptr.ToInt64() + ovrAvatarBodyComponent_Offsets.centerEyeTransform), scratchBufferFloat, 0, 10);
OvrAvatar.ConvertTransform(scratchBufferFloat, ref component.centerEyeTransform);
component.renderComponent = MarshalRenderComponent<ovrAvatarBodyComponent>(ptr);
return true;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint ="ovrAvatarPose_GetBodyComponent")]
private static extern IntPtr ovrAvatarPose_GetBodyComponent_Native(IntPtr avatar);
public static bool ovrAvatarPose_GetLeftControllerComponent(IntPtr avatar, ref ovrAvatarControllerComponent component)
{
IntPtr ptr = ovrAvatarPose_GetLeftControllerComponent_Native(avatar);
if (ptr == IntPtr.Zero)
{
return false;
}
int renderComponentOffset = Marshal.SizeOf(typeof(ovrAvatarControllerComponent)) - Marshal.SizeOf(typeof(IntPtr));
component.renderComponent = Marshal.ReadIntPtr(ptr, renderComponentOffset);
return true;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetLeftControllerComponent")]
private static extern IntPtr ovrAvatarPose_GetLeftControllerComponent_Native(IntPtr avatar);
public static bool ovrAvatarPose_GetRightControllerComponent(IntPtr avatar, ref ovrAvatarControllerComponent component)
{
IntPtr ptr = ovrAvatarPose_GetRightControllerComponent_Native(avatar);
if (ptr == IntPtr.Zero)
{
return false;
}
int renderComponentOffset = Marshal.SizeOf(typeof(ovrAvatarControllerComponent)) - Marshal.SizeOf(typeof(IntPtr));
component.renderComponent = Marshal.ReadIntPtr(ptr, renderComponentOffset);
return true;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetRightControllerComponent")]
private static extern IntPtr ovrAvatarPose_GetRightControllerComponent_Native(IntPtr avatar);
public static bool ovrAvatarPose_GetLeftHandComponent(IntPtr avatar, ref ovrAvatarHandComponent component)
{
IntPtr ptr = ovrAvatarPose_GetLeftHandComponent_Native(avatar);
if (ptr == IntPtr.Zero)
{
return false;
}
int renderComponentOffset = Marshal.SizeOf(typeof(ovrAvatarHandComponent)) - Marshal.SizeOf(typeof(IntPtr));
component.renderComponent = Marshal.ReadIntPtr(ptr, renderComponentOffset);
return true;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetLeftHandComponent")]
private static extern IntPtr ovrAvatarPose_GetLeftHandComponent_Native(IntPtr avatar);
public static bool ovrAvatarPose_GetRightHandComponent(IntPtr avatar, ref ovrAvatarHandComponent component)
{
IntPtr ptr = ovrAvatarPose_GetRightHandComponent_Native(avatar);
if (ptr == IntPtr.Zero)
{
return false;
}
int renderComponentOffset = Marshal.SizeOf(typeof(ovrAvatarHandComponent)) - Marshal.SizeOf(typeof(IntPtr));
component.renderComponent = Marshal.ReadIntPtr(ptr, renderComponentOffset);
return true;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarPose_GetRightHandComponent")]
private static extern IntPtr ovrAvatarPose_GetRightHandComponent_Native(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarAsset_BeginLoading(UInt64 assetID);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarAsset_BeginLoadingLOD(UInt64 assetId, ovrAvatarAssetLevelOfDetail lod);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarAssetType ovrAvatarAsset_GetType(IntPtr assetHandle);
public static ovrAvatarMeshAssetData ovrAvatarAsset_GetMeshData(
IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetMeshData_Native(assetPtr);
return (ovrAvatarMeshAssetData)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMeshAssetData));
}
public static ovrAvatarMeshAssetDataV2 ovrAvatarAsset_GetCombinedMeshData(
IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetCombinedMeshData_Native(assetPtr);
return (ovrAvatarMeshAssetDataV2)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarMeshAssetDataV2));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetCombinedMeshData")]
private static extern IntPtr ovrAvatarAsset_GetCombinedMeshData_Native(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetMeshData")]
private static extern IntPtr ovrAvatarAsset_GetMeshData_Native(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarAsset_GetMeshBlendShapeCount(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarAsset_GetMeshBlendShapeName(IntPtr assetPtr, UInt32 index);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarAsset_GetSubmeshCount(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarAsset_GetSubmeshLastIndex(IntPtr assetPtr, UInt32 index);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarAsset_GetMeshBlendShapeVertices(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarAsset_GetAvatar(IntPtr assetHandle);
public static UInt64[] ovrAvatarAsset_GetCombinedMeshIDs(IntPtr assetHandle)
{
UInt32 count = 0;
System.IntPtr countPtr = Marshal.AllocHGlobal(Marshal.SizeOf(count));
IntPtr idBuffer = ovrAvatarAsset_GetCombinedMeshIDs_Native(assetHandle, countPtr);
count = (UInt32)Marshal.PtrToStructure(countPtr, typeof(UInt32));
UInt64[] meshIDs = new UInt64[count];
for (int i = 0; i < count; i++)
{
meshIDs[i] = (UInt64)Marshal.ReadInt64(idBuffer, i * Marshal.SizeOf(typeof(UInt64)));
}
Marshal.FreeHGlobal(countPtr);
return meshIDs;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetCombinedMeshIDs")]
public static extern IntPtr ovrAvatarAsset_GetCombinedMeshIDs_Native(IntPtr assetHandle, IntPtr count);
public static void ovrAvatar_GetCombinedMeshAlphaData(IntPtr avatar, ref UInt64 textureID, ref Vector4 offset)
{
System.IntPtr textureIDPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(UInt64)));
System.IntPtr offsetPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Vector4)));
ovrAvatar_GetCombinedMeshAlphaData_Native(avatar, textureIDPtr, offsetPtr);
textureID = (UInt64)Marshal.PtrToStructure(textureIDPtr, typeof(UInt64));
offset = (Vector4)Marshal.PtrToStructure(offsetPtr, typeof(Vector4));
Marshal.FreeHGlobal(textureIDPtr);
Marshal.FreeHGlobal(offsetPtr);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetCombinedMeshAlphaData")]
public static extern IntPtr ovrAvatar_GetCombinedMeshAlphaData_Native(IntPtr avatar, IntPtr textureIDPtr, IntPtr offsetPtr);
public static ovrAvatarTextureAssetData ovrAvatarAsset_GetTextureData(
IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetTextureData_Native(assetPtr);
return (ovrAvatarTextureAssetData)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarTextureAssetData));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarAsset_GetTextureData")]
private static extern IntPtr ovrAvatarAsset_GetTextureData_Native(IntPtr assetPtr);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint =
"ovrAvatarAsset_GetMaterialData")]
private static extern IntPtr ovrAvatarAsset_GetMaterialData_Native(IntPtr assetPtr);
public static ovrAvatarMaterialState ovrAvatarAsset_GetMaterialState(IntPtr assetPtr)
{
IntPtr ptr = ovrAvatarAsset_GetMaterialData_Native(assetPtr);
return (ovrAvatarMaterialState)Marshal.PtrToStructure(ptr, typeof(ovrAvatarMaterialState));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarRenderPartType ovrAvatarRenderPart_GetType(IntPtr renderPart);
public static ovrAvatarRenderPart_SkinnedMeshRender ovrAvatarRenderPart_GetSkinnedMeshRender(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRender_Native(renderPart);
return (ovrAvatarRenderPart_SkinnedMeshRender)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRender));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRender")]
private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRender_Native(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRender_GetTransform(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBS_GetTransform(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBSV2_GetTransform(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRender_GetVisibilityMask(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarSkinnedMeshRender_MaterialStateChanged(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarSkinnedMeshRenderPBSV2_MaterialStateChanged(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRenderPBS_GetVisibilityMask(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRenderPBSV2_GetVisibilityMask(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarMaterialState ovrAvatarSkinnedMeshRender_GetMaterialState(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarPBSMaterialState ovrAvatarSkinnedMeshRenderPBSV2_GetPBSMaterialState(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarExpressiveParameters ovrAvatar_GetExpressiveParameters(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRender_GetDirtyJoints(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetDirtyJoints(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBSV2_GetDirtyJoints(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRender_GetJointTransform(IntPtr renderPart, UInt32 jointIndex);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetActionUnitOnsetSpeed(IntPtr avatar, float onsetSpeed);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetActionUnitFalloffSpeed(IntPtr avatar, float falloffSpeed);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetVisemeMultiplier(IntPtr avatar, float visemeMultiplier);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBS_GetJointTransform(IntPtr renderPart, UInt32 jointIndex);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBSV2_GetJointTransform(IntPtr renderPart, UInt32 jointIndex);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetAlbedoTextureAssetID(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetSurfaceTextureAssetID(IntPtr renderPart);
public static ovrAvatarRenderPart_SkinnedMeshRenderPBS ovrAvatarRenderPart_GetSkinnedMeshRenderPBS(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRenderPBS_Native(renderPart);
return (ovrAvatarRenderPart_SkinnedMeshRenderPBS)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRenderPBS));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRenderPBS")]
private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRenderPBS_Native(IntPtr renderPart);
public static ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2_Native(renderPart);
return (ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2));
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2")]
private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2_Native(IntPtr renderPart);
public static void ovrAvatarSkinnedMeshRender_GetBlendShapeParams(IntPtr renderPart, ref ovrAvatarBlendShapeParams blendParams)
{
IntPtr ptr = ovrAvatarSkinnedMeshRender_GetBlendShapeParams_Native(renderPart);
blendParams.blendShapeParamCount = (UInt32)Marshal.ReadInt32(ptr);
Marshal.Copy(new IntPtr(ptr.ToInt64() + ovrAvatarBlendShapeParams_Offsets.blendShapeParams), blendParams.blendShapeParams, 0, (int)blendParams.blendShapeParamCount);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarSkinnedMeshRender_GetBlendShapeParams")]
private static extern IntPtr ovrAvatarSkinnedMeshRender_GetBlendShapeParams_Native(IntPtr renderPart);
public static ovrAvatarRenderPart_ProjectorRender ovrAvatarRenderPart_GetProjectorRender(IntPtr renderPart)
{
IntPtr ptr = ovrAvatarRenderPart_GetProjectorRender_Native(renderPart);
return (ovrAvatarRenderPart_ProjectorRender)Marshal.PtrToStructure(
ptr, typeof(ovrAvatarRenderPart_ProjectorRender));
}
public static ovrAvatarPBSMaterialState[] ovrAvatar_GetBodyPBSMaterialStates(IntPtr renderPart)
{
System.IntPtr countPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(UInt32)));
IntPtr ptrState = ovrAvatar_GetBodyPBSMaterialStates_Native(renderPart, countPtr);
UInt32 count = (UInt32)Marshal.ReadInt32(countPtr);
ovrAvatarPBSMaterialState[] states = new ovrAvatarPBSMaterialState[count];
for (int i = 0; i < states.Length; i++)
{
IntPtr nextItem = new IntPtr(ptrState.ToInt64() + i * Marshal.SizeOf(typeof(ovrAvatarPBSMaterialState)));
states[i] = (ovrAvatarPBSMaterialState)Marshal.PtrToStructure(nextItem, typeof(ovrAvatarPBSMaterialState));
}
Marshal.FreeHGlobal(countPtr);
return states;
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetBodyPBSMaterialStates")]
private static extern IntPtr ovrAvatar_GetBodyPBSMaterialStates_Native(IntPtr avatar, IntPtr count);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetProjectorRender")]
private static extern IntPtr ovrAvatarRenderPart_GetProjectorRender_Native(IntPtr renderPart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatar_GetReferencedAssetCount(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 ovrAvatar_GetReferencedAsset(IntPtr avatar, UInt32 index);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftHandGesture(IntPtr avatar, ovrAvatarHandGesture gesture);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightHandGesture(IntPtr avatar, ovrAvatarHandGesture gesture);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLeftHandCustomGesture(IntPtr avatar, UInt32 jointCount, [In] ovrAvatarTransform[] customJointTransforms);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetRightHandCustomGesture(IntPtr avatar, UInt32 jointCount, [In] ovrAvatarTransform[] customJointTransforms);
//Native calls for efficient packet updates
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_UpdatePoseFromPacket(IntPtr avatar, IntPtr packet, float secondsFromStart);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPacket_BeginRecording(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarPacket_EndRecording(IntPtr avatar);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 ovrAvatarPacket_GetSize(IntPtr packet);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern float ovrAvatarPacket_GetDurationSeconds(IntPtr packet);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatarPacket_Free(IntPtr packet);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern bool ovrAvatarPacket_Write(IntPtr packet, UInt32 bufferSize, [Out] byte[] buffer);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr ovrAvatarPacket_Read(UInt32 bufferSize, [In] byte[] buffer);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
private static extern void ovrAvatar_SetInternalForceASTCTextures(bool value);
// Renaming the outward facing method to remove Internal from name
public static void ovrAvatar_SetForceASTCTextures(bool value)
{
ovrAvatar_SetInternalForceASTCTextures(value);
}
public static void ovrAvatar_OverrideExpressiveLogic(IntPtr avatar, ovrAvatarBlendShapeParams blendParams)
{
IntPtr statePtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(ovrAvatarBlendShapeParams)));
Marshal.StructureToPtr(blendParams, statePtr, false);
ovrAvatar_OverrideExpressiveLogic_Native(avatar, statePtr);
Marshal.FreeHGlobal(statePtr);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_OverrideExpressiveLogic")]
private static extern void ovrAvatar_OverrideExpressiveLogic_Native(IntPtr avatar, IntPtr state);
public static void ovrAvatar_SetVisemes(IntPtr avatar, ovrAvatarVisemes visemes)
{
Marshal.WriteInt32(nativeVisemeData, (Int32)visemes.visemeParamCount);
Marshal.Copy(visemes.visemeParams, 0, new IntPtr(nativeVisemeData.ToInt64() + ovrAvatarVisemes_Offsets.visemeParams), (int)visemes.visemeParamCount);
ovrAvatar_SetVisemes_Native(avatar, nativeVisemeData);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_SetVisemes")]
private static extern void ovrAvatar_SetVisemes_Native(IntPtr avatar, IntPtr visemes);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_UpdateWorldTransform(IntPtr avatar, ovrAvatarTransform transform);
public static void ovrAvatar_UpdateGazeTargets(ovrAvatarGazeTargets targets)
{
Marshal.WriteInt32(nativeGazeTargetsData, (Int32)targets.targetCount);
var targetOffset = ovrAvatarGazeTargets_Offsets.targets;
for (uint index = 0; index < targets.targetCount; index++)
{
var baseOffset = targetOffset + index * Marshal.SizeOf(typeof(ovrAvatarGazeTarget));
Marshal.WriteInt32(new IntPtr(nativeGazeTargetsData.ToInt64() + baseOffset + ovrAvatarGazeTarget_Offsets.id), (int)targets.targets[index].id);
scratchBufferFloat[0] = targets.targets[index].worldPosition.x;
scratchBufferFloat[1] = targets.targets[index].worldPosition.y;
scratchBufferFloat[2] = targets.targets[index].worldPosition.z;
Marshal.Copy(scratchBufferFloat, 0, new IntPtr(nativeGazeTargetsData.ToInt64() + baseOffset + ovrAvatarGazeTarget_Offsets.worldPosition), 3);
Marshal.WriteInt32(new IntPtr(nativeGazeTargetsData.ToInt64() + baseOffset + ovrAvatarGazeTarget_Offsets.type), (int)targets.targets[index].type);
}
ovrAvatar_UpdateGazeTargets_Native(nativeGazeTargetsData);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_UpdateGazeTargets")]
private static extern void ovrAvatar_UpdateGazeTargets_Native(IntPtr targets);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RemoveGazeTargets(UInt32 targetCount, UInt32[] ids);
public static void ovrAvatar_UpdateLights(ovrAvatarLights lights)
{
scratchBufferFloat[0] = lights.ambientIntensity;
Marshal.Copy(scratchBufferFloat, 0, nativeAvatarLightsData, 1);
Marshal.WriteInt32(new IntPtr(nativeAvatarLightsData.ToInt64() + Marshal.OffsetOf(typeof(ovrAvatarLights), "lightCount").ToInt64()), (int)lights.lightCount);
var lightsOffset = Marshal.OffsetOf(typeof(ovrAvatarLights), "lights").ToInt64();
for (uint index = 0; index < lights.lightCount; index++)
{
var baseOffset = lightsOffset + index * Marshal.SizeOf(typeof(ovrAvatarLight));
Marshal.WriteInt32(new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "id").ToInt64()), (int)lights.lights[index].id);
Marshal.WriteInt32(new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "type").ToInt64()), (int)lights.lights[index].type);
scratchBufferFloat[0] = lights.lights[index].intensity;
Marshal.Copy(scratchBufferFloat, 0, new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "intensity").ToInt64()), 1);
scratchBufferFloat[0] = lights.lights[index].worldDirection.x;
scratchBufferFloat[1] = lights.lights[index].worldDirection.y;
scratchBufferFloat[2] = lights.lights[index].worldDirection.z;
Marshal.Copy(scratchBufferFloat, 0, new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "worldDirection").ToInt64()), 3);
scratchBufferFloat[0] = lights.lights[index].worldPosition.x;
scratchBufferFloat[1] = lights.lights[index].worldPosition.y;
scratchBufferFloat[2] = lights.lights[index].worldPosition.z;
Marshal.Copy(scratchBufferFloat, 0, new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "worldPosition").ToInt64()), 3);
scratchBufferFloat[0] = lights.lights[index].range;
Marshal.Copy(scratchBufferFloat, 0, new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "range").ToInt64()), 1);
scratchBufferFloat[0] = lights.lights[index].spotAngleDeg;
Marshal.Copy(scratchBufferFloat, 0, new IntPtr(nativeAvatarLightsData.ToInt64() + baseOffset + Marshal.OffsetOf(typeof(ovrAvatarLight), "spotAngleDeg").ToInt64()), 1);
}
ovrAvatar_UpdateLights_Native(nativeAvatarLightsData);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_UpdateLights")]
private static extern void ovrAvatar_UpdateLights_Native(IntPtr lights);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RemoveLights(UInt32 lightCount, UInt32[] ids);
private static string SDKRuntimePrefix = "[RUNTIME] - ";
public delegate void LoggingDelegate(IntPtr str);
[MonoPInvokeCallback(typeof(LoggingDelegate))]
public static void LoggingCallback(IntPtr str)
{
string csharpStr = Marshal.PtrToStringAnsi(str);
AvatarLogger.Log(SDKRuntimePrefix + csharpStr);
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_RegisterLoggingCallback(LoggingDelegate callback);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetLoggingLevel(ovrAvatarLogLevel level);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetDebugTransforms")]
public static extern IntPtr ovrAvatar_GetDebugTransforms_Native(IntPtr count);
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetDebugLines")]
public static extern IntPtr ovrAvatar_GetDebugLines_Native(IntPtr count);
public static void ovrAvatar_DrawDebugLines()
{
IntPtr debugLinePtr = ovrAvatar_GetDebugLines_Native(DebugLineCountData);
int lineCount = Marshal.ReadInt32(DebugLineCountData);
ovrAvatarDebugLine tempLine = new ovrAvatarDebugLine();
for (int i = 0; i < lineCount; i++)
{
var offset = i * Marshal.SizeOf(typeof(ovrAvatarDebugLine));
Marshal.Copy(new IntPtr(debugLinePtr.ToInt64() + offset), scratchBufferFloat, 0, 9);
tempLine.startPoint.x = scratchBufferFloat[0];
tempLine.startPoint.y = scratchBufferFloat[1];
tempLine.startPoint.z = -scratchBufferFloat[2];
tempLine.endPoint.x = scratchBufferFloat[3];
tempLine.endPoint.y = scratchBufferFloat[4];
tempLine.endPoint.z = -scratchBufferFloat[5];
tempLine.color.x = scratchBufferFloat[6];
tempLine.color.y = scratchBufferFloat[7];
tempLine.color.z = scratchBufferFloat[8];
tempLine.context = (ovrAvatarDebugContext)Marshal.ReadInt32(new IntPtr(debugLinePtr.ToInt64() + offset + Marshal.OffsetOf(typeof(ovrAvatarDebugLine), "context").ToInt64()));
tempLine.text = Marshal.ReadIntPtr(new IntPtr(debugLinePtr.ToInt64() + offset + Marshal.OffsetOf(typeof(ovrAvatarDebugLine), "text").ToInt64()));
Debug.DrawLine(tempLine.startPoint, tempLine.endPoint, new Color(tempLine.color.x, tempLine.color.y, tempLine.color.z));
// TODO: Decide what to do with the text. Can only debug render in OnGUI()
//if (tempLine.text != IntPtr.Zero)
//{
// string text = Marshal.PtrToStringAnsi(tempLine.text);
// AvatarLogger.Log(text);
//}
}
debugLinePtr = ovrAvatar_GetDebugTransforms_Native(DebugLineCountData);
lineCount = Marshal.ReadInt32(DebugLineCountData);
ovrAvatarDebugTransform tempTrans = new ovrAvatarDebugTransform();
for (int i = 0; i < lineCount; i++)
{
var offset = i * Marshal.SizeOf(typeof(ovrAvatarDebugTransform));
Marshal.Copy(new IntPtr(debugLinePtr.ToInt64() + offset), scratchBufferFloat, 0, 10);
OvrAvatar.ConvertTransform(scratchBufferFloat, ref tempTrans.transform);
OvrAvatar.ConvertTransform(tempTrans.transform, debugLineGo.transform);
tempTrans.context = (ovrAvatarDebugContext)Marshal.ReadInt32(new IntPtr(debugLinePtr.ToInt64() + offset + Marshal.OffsetOf(typeof(ovrAvatarDebugTransform), "context").ToInt64()));
tempTrans.text = Marshal.ReadIntPtr(new IntPtr(debugLinePtr.ToInt64() + offset + Marshal.OffsetOf(typeof(ovrAvatarDebugTransform), "text").ToInt64()));
const float SCALE_FACTOR = 0.1f;
Vector3 transUp = SCALE_FACTOR * debugLineGo.transform.TransformVector(Vector3.up);
Vector3 transRight = SCALE_FACTOR * debugLineGo.transform.TransformVector(Vector3.right);
Vector3 transFwd = SCALE_FACTOR * debugLineGo.transform.TransformVector(Vector3.forward);
Debug.DrawLine(debugLineGo.transform.position, debugLineGo.transform.position + transUp, Color.green);
Debug.DrawLine(debugLineGo.transform.position, debugLineGo.transform.position + transRight, Color.red);
Debug.DrawLine(debugLineGo.transform.position, debugLineGo.transform.position + transFwd, Color.blue);
// TODO: Decide what to do with the text. Can only debug render in OnGUI()
//if (tempTrans.text != IntPtr.Zero)
//{
// string text = Marshal.PtrToStringAnsi(tempTrans.text);
// AvatarLogger.Log(text);
//}
}
}
[DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)]
public static extern void ovrAvatar_SetDebugDrawContext(UInt32 context);
//OvrPlugin Hooks
private const string ovrPluginDLL = "OVRPlugin";
private static System.Version ovrPluginVersion;
public enum Result
{
/// Success
Success = 0,
/// Failure
Failure = -1000,
Failure_InvalidParameter = -1001,
Failure_NotInitialized = -1002,
Failure_InvalidOperation = -1003,
Failure_Unsupported = -1004,
Failure_NotYetImplemented = -1005,
Failure_OperationFailed = -1006,
Failure_InsufficientSize = -1007,
}
public static bool SendEvent(string name, string param = "", string source = "")
{
try
{
if (ovrPluginVersion == null)
{
string version = ovrp_GetVersion();
if (!String.IsNullOrEmpty(version))
{
ovrPluginVersion = new System.Version(version.Split('-')[0]);
}
else
{
ovrPluginVersion = new System.Version(0, 0, 0);
}
}
if (ovrPluginVersion >= OVRP_1_30_0.version)
{
return OVRP_1_30_0.ovrp_SendEvent2(name, param, source.Length == 0 ? "avatar_sdk" : source) == Result.Success;
}
else
{
return false;
}
}
catch (Exception)
{
return false;
}
}
[DllImport(ovrPluginDLL, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetVersion")]
private static extern IntPtr _ovrp_GetVersion();
public static string ovrp_GetVersion() { return Marshal.PtrToStringAnsi(_ovrp_GetVersion()); }
private static class OVRP_1_30_0
{
public static readonly System.Version version = new System.Version(1, 30, 0);
[DllImport(ovrPluginDLL, CallingConvention = CallingConvention.Cdecl)]
public static extern Result ovrp_SendEvent2(string name, string param, string source);
}
}
}