Heroes_of_Hiis/Assets/Polaris - Low Poly Ecosystem/Jupiter - Procedural Sky/Runtime/Shaders/CGIncludes/JSkyGradient.cginc

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#ifndef SKY_GRADIENT_INCLUDED
#define SKY_GRADIENT_INCLUDED
#include "JCommon.cginc"
void CalculateSkyGradientColor(
float4 localPos,
fixed4 skyColor, fixed4 horizonColor, fixed4 groundColor,
fixed horizonThickness, fixed horizonExponent, fixed horizonStep,
out fixed4 skyBlendColor, out fixed4 horizonBlendColor)
{
skyBlendColor = lerp(groundColor, skyColor, localPos.y > 0);
horizonThickness *= lerp(0.25, 1, localPos.y > 0);
#if ALLOW_STEP_EFFECT
localPos.y = StepValue(localPos.y, horizonStep);
#endif
fixed horizonBlendFactor = saturate(1 - InverseLerpUnclamped(0, horizonThickness, abs(localPos.y)));
horizonBlendFactor = pow(horizonBlendFactor, horizonExponent);
//horizon = lerp(color, horizonColor, horizonBlendFactor);
horizonBlendColor = fixed4(horizonColor.xyz, horizonBlendFactor*horizonColor.a);
}
#endif