Heroes_of_Hiis/Assets/Oculus/VR/Materials/GazePointer.mat

44 lines
1.2 KiB
Plaintext
Raw Normal View History

2022-03-07 15:52:41 +00:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: GazePointer
m_Shader: {fileID: 4800000, guid: 38ad33c152e32ee46a9bbbb0e656f7e1, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 2800000, guid: 8b000a1e9077a124f9ad4e81392fccba, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Illum:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 82026cb669304dc4897d2c11d3753141, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaCutoff: 0
- _Cutoff: 0.5
- _EmissionLM: 0
- _EndRadius: 0.8
- _Fill: 0.5
- _InvFade: 1.11
- _StartRadius: 0.2
m_Colors:
- _Color: {r: 0, g: 1, b: 0.006896496, a: 1}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}