30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
|
/************************************************************************************
|
||
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||
|
|
||
|
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||
|
https://developer.oculus.com/licenses/oculussdk/
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||
|
ANY KIND, either express or implied. See the License for the specific language governing
|
||
|
permissions and limitations under the License.
|
||
|
************************************************************************************/
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Rotates this GameObject at a given speed.
|
||
|
/// </summary>
|
||
|
public class OVRWaitCursor : MonoBehaviour
|
||
|
{
|
||
|
public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Auto rotates the attached cursor.
|
||
|
/// </summary>
|
||
|
void Update()
|
||
|
{
|
||
|
transform.Rotate(rotateSpeeds * Time.smoothDeltaTime);
|
||
|
}
|
||
|
}
|