19 lines
368 B
C#
19 lines
368 B
C#
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#if GRIFFIN
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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namespace Pinwheel.Griffin
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{
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public static class GMath
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{
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public static float Float2Cross(float2 lhs, float2 rhs)
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{
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return lhs.y * rhs.x - lhs.x * rhs.y;
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}
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}
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}
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#endif
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