41 lines
702 B
Plaintext
41 lines
702 B
Plaintext
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Shader "Hidden/Poseidon/WetLens"
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{
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Properties
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{
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//_MainTex("Main Texture", 2D) = "white"{}
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_WetLensTex("Distortion Map", 2D) = "bump"{}
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_Strength("Strength", Float) = 1
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}
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HLSLINCLUDE
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#undef POSEIDON_URP
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#include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
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#include "../CGIncludes/PPostProcessingCommon.cginc"
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#include "../CGIncludes/PWetLensCommon.cginc"
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float4 Frag(VaryingsDefault i) : SV_Target
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{
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float2 uv = i.texcoordStereo;
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float4 color = ApplyWetLens(uv);
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return color;
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}
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ENDHLSL
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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HLSLPROGRAM
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#pragma vertex VertDefault
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#pragma fragment Frag
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ENDHLSL
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}
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}
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}
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