38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
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/**************************************************************************************************
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* Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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*
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* Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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* ANY KIND, either express or implied. See the License for the specific language governing
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* permissions and limitations under the License.
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**************************************************************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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namespace Oculus.Voice.Demo.BuiltInDemo
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{
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public class TimerDisplay : MonoBehaviour
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{
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public TimerController timer;
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private Text _uiText;
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// Start is called before the first frame update
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void Start()
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{
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_uiText = GetComponent<Text>();
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}
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// Update is called once per frame
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void Update()
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{
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// Note: This is not optimized and you should avoid updating time each frame.
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_uiText.text = timer.GetFormattedTimeFromSeconds();
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}
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}
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}
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