280 lines
6.5 KiB
Plaintext
280 lines
6.5 KiB
Plaintext
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V1.7.5
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FIXES
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- Fix water inspector issue in URP
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===
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V1.7.4
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FIXES
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- Fix a prefab issue.
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===
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V1.7.3
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IMPROVEMENTS
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- Doubling water mesh bounds for better culling.
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===
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V1.7.2
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IMPROVEMENTS
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- Wave now take account to Water FX.
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FIXES
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- Fix wet lens bug on game start.
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- Fix water planes get rendered in prefab scene.
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- Change Manual Time to double.
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===
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V1.7.1
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IMPROVEMENTS
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- Adding automatic Water Level for WaterFX.
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FIXES
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- Fix GetLocalVertexPosition() bug with Wave Deform parameter (simply set the PerlinNoise.png to non-sRGB).
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- Fix WaterFX trigger bug when player stand still but the water raise/lower.
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===
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V1.7.0
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NEW FEATURES
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- Adding support for Aura 2 volumetric light & fog.
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===
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V1.6.3
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NEW FEATURES
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- Adding Wave Mask to define wave height and crest intensity in a particular region. Wave Mask take effect on both shader and C# side.
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IMPROVEMENTS
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- Refraction now take Light Absorption into account. Refracted image only visible in range of [0, MaxDepth], otherwise it will appear as DepthColor.
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- Caustic now doesn't require Light Absorption anymore.
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FIXES
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- Auto Time mode now take Time.timeScale into account.
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- Minor fixes.
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===
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V1.6.2
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NEW FEATURES
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- Adding Manual Time mode that being set outside of the PWater script. Useful for multiplayer games that need to sync water animation across clients.
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FIXES
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- Fix Mesh Noise, Foam, Caustic to use unified Time params.
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===
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V1.6.1
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FIXES
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- Adding simple check for reflection camera rotation to get rid of "Screen position out of view frustum..." error.
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- Minor code fix.
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===
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V1.6.0
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IMPORTANT
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- This update requires a complete removal and reimport of the asset!
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NEW FEATURES
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- Complete shader rewrite for both Builtin RP and Universal RP.
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- Adding Flat Lighting option that evaluate lighting uniformly on the polygon.
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- Lambert and Blinn Phong light model now available for Builtin RP.
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IMPROVEMENTS
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- Asset import now a lot faster.
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FIXES
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- Exclude the Water Spline Sync modifier when using Polaris 2019.
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- Minor fixes.
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===
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V1.5.6
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IMPROVEMENTS
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- Adding support for Unity 2020.2 and URP 10.2.2+.
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===
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V1.5.5
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FIXES
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- Skip rendering reflection for Overlay Camera in URP.
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===
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V1.5.4
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NEW FEATURES
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- Adding extension function to query vertex height at runtime.
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IMPROVEMENTS
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- Minor improvements for all shaders.
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FIXES
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- Minor editor fixes.
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===
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V1.5.3
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FIXES
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- Fix shader compile error in URP.
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===
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V1.5.2
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FIXES
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- Fix Water FX setup issue in URP
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===
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V1.5.1
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FIXES
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- Fix build fail issue on Android when Crest Foam is enabled.
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- Fix Ripple and Foam issue on GLES2 and GLES3.
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===
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V1.5.0
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NEW FEATURES
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- Adding Underwater and Wet Lens support for URP.
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- Adding new shader variant for back face render (Tileable Plane only)
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IMPROVEMENTS
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- Adding more instruction to Water FX demo scene.
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FIXES
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- Minor bugs fixing.
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===
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V1.4.1
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IMPROVEMENTS
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- Adding support for Unity 2020.
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FIXES
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- Fix foam issue in URP.
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===
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V1.4.0
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NEW FEATURES
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- Adding Wave effect.
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- Adding Crest Foam and Slope Foam effect.
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IMPROVEMENTS
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- Optimize screen position calculation for URP shader.
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- Adding Height Offset for Polaris Spline Sync modifier.
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FIXES
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- Minor fixes.
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===
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V1.3.4
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IMPROVEMENTS
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- Rewrite URP shaders using newest URP template. Better environment lighting.
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- Water now receive shadow in URP.
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===
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V1.3.3
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NEW FEATURES
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- Adding Tiles Follow Main Camera option for ease of making infinite open water.
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===
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V1.3.2
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NEW FEATURES
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- Adding Water Spline Sync modifier for Polaris Spline tool.
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IMPROVEMENTS
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- Show Foam Color as HDR color picker.
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===
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V1.3.1
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FIXES
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- Fix water mesh type keep revert back to Tileable Plane when entering Play mode.
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===
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V1.3.0
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NEW FEATURES
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- Adding Area, Spline and Custom Mesh mode as experimental features.
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- Adding new River shader for spline mesh.
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IMPROVEMENTS
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- Mesh settings now move from Water Profile to Water component and serialized with the scene.
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- Foam now react correctly with scene lighting.
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- Ripple scale well with water object scale.
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- Refine frame pre-render check (depth texture, opaque texture, MSAA).
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- Better tile pinning mode, drag left mouse to add more tiles.
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- Refraction in Builtin RP now use Grab Texture instead of re-render.
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FIXES
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- Fix gizmos bug in OnSceneGUI callback.
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- Fix Ripple and Foam effect on GLES3.
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===
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V1.2.9
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IMPROVEMENTS
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- Adding support for Refraction and Caustic in VR.
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- Support for Single Pass Instanced stereo rendering.
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FIXES
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- Fix water FX shaders, removing distortion artifacts.
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DEPRECATED
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- Remove support for LWRP.
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===
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V1.2.8
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IMPROVEMENTS
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- Adding some scene view message following mouse position in Tile Pinning mode.
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FIXES
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- Fix some build issues.
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- Unlock water rotation.
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===
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V1.2.7
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FIXES
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- Strip water effect shader to prevent build fail when PPv2 is not installed.
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===
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V1.2.6
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IMPROVEMENTS
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- Stop rendering reflection when not needed.
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FIXES
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- Fix some issues with VR rendering for Light Absorption and Foam.
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- Temporarily disable Reflection, Refraction and Caustic in VR, update coming soon.
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- Minor bug fixes.
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===
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V1.2.5
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IMPORTANT!
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- Please BACK UP your project and perform a clean update due to major package structure changes.
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IMPROVEMENTS
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- Re-organize project files.
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- Adding some tests for detecting mis-configuring in package settings.
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===
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V1.2.4
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NEW FEATURES
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- Adding water effect (Underwater, Wet Lens).
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- Adding back face shader variant.
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IMPROVEMENTS
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- Minor editor workflow updates.
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FIXES
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- Minor issue fixes.
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===
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V1.2.3
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FIXES
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- Fix shader references in LWRP.
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===
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V1.2.2
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NEW FEATURES
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- Now you can select which lighting model to use: Physical Based, Blinn Phong, Lambert.
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IMPROVEMENTS
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- Optimize all shaders for Mobile devices.
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===
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V1.2.1
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IMPROVEMENTS
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- Refraction: now read from camera opaque texture in LWRP, URP instead of re-render the scene.
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FIXES
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- Fix water tiles not being saved in the editor in some cases.
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- Fix material render queue getting resetted to default shader value.
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===
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V1.2.0
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NEW FEATURES
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- Adding more water mesh pattern: Hexagon, Diamond, Quad.
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- New Caustic effect.
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IMPROVEMENTS
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- Better performance for Foam HQ effect.
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- Adding blur filter for Reflection, useful for low-res reflection textures.
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- Re-organize include files.
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FIXES
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- Depth-based effects (Light Absorbtion, Foam, etc) now work correctly in orthographic mode.
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- Water now react correctly to built-in fog.
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CHANGES
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- Ripple effect now always on.
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DEPRECATED
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- Horizon Blend effect was removed. Use built-in fog instead.
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===
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V1.1.0
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NEW FEATURES
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- Adding support for Universal Render Pipeline.
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IMPROVEMENTS
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- Editor GUI: Display water tiles list in the inspector.
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FIXES
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- Fix reflection and refraction glitching in LWRP and URP.
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===
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V1.0.1
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FIXES
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- Package now initialize correctly in LWRP.
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===
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V1.0.0
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Initial release
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