69 lines
1.6 KiB
Plaintext
69 lines
1.6 KiB
Plaintext
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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Shader "Oculus/Interaction/StencilWriter"{
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Properties{
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[IntRange] _StencilRef("Stencil Reference Value", Range(0,255)) = 0
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}
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SubShader{
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Tags { "Queue" = "Geometry+501"} // stuck way up here so that it sorts with transparent objects
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ZWrite Off
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ColorMask 0 // Don't write to any colour channels
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//Blend Zero One
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Stencil{
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Ref[_StencilRef]
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Comp Always
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Pass Replace
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}
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Pass {
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CGPROGRAM
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// pragmas
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#pragma vertex vert
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#pragma fragment frag
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// base input structs
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struct vertexInput {
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half4 vertex : POSITION;
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};
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struct vertexOutput {
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half4 pos : SV_POSITION;
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};
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// vertex function
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vertexOutput vert(vertexInput v) {
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vertexOutput o;
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o.pos = UnityObjectToClipPos(v.vertex);
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return o;
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}
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// fragment function
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fixed4 frag(vertexOutput i) : COLOR
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{
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return 0;
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}
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ENDCG
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}
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}
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}
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