17 lines
391 B
C#
17 lines
391 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Projectile : MonoBehaviour
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{
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private bool collided;
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private void onCollisionEnter(Collider other)
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{
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if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
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{
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collided = true;
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Destroy(gameObject);
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}
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}
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}
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