62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
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#if GRIFFIN
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using UnityEngine;
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namespace Pinwheel.Griffin
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{
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[System.Serializable]
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public struct GInternalShaderSettings
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{
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public Shader solidColorShader;
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public Shader copyTextureShader;
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public Shader subDivisionMapShader;
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public Shader blurShader;
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public Shader blurRadiusShader;
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public Shader elevationPainterShader;
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public Shader heightSamplingPainterShader;
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public Shader subdivPainterShader;
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public Shader painterCursorProjectorShader;
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public Shader albedoPainterShader;
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public Shader metallicPainterShader;
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public Shader smoothnessPainterShader;
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public Shader splatPainterShader;
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public Shader visibilityPainterShader;
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public Shader rampMakerShader;
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public Shader pathPainterShader;
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public Shader geometryLivePreviewShader;
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public Shader geometricalHeightMapShader;
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public Shader foliageRemoverShader;
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public Shader maskVisualizerShader;
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public Shader stamperShader;
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public Shader terrainNormalMapShader;
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public Shader terrainPerPixelNormalMapShader;
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public Shader textureStamperBrushShader;
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public Shader grassPreviewShader;
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public Shader navHelperDummyGameObjectShader;
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public Shader splatsToAlbedoShader;
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public Shader unlitChannelMaskShader;
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public Shader channelToGrayscaleShader;
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public Shader heightMapFromMeshShader;
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public Shader curveFilterShader;
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public Shader invertFilterShader;
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public Shader stepFilterShader;
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public Shader warpFilterShader;
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public Shader steepnessMapGeneratorShader;
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public Shader noiseMapGeneratorShader;
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public Shader hydraulicErosionFilter;
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public Shader blendMapGeneratorShader;
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public Shader distributionMapGeneratorShader;
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public Shader interactiveGrassVectorFieldShader;
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public Shader subdivLivePreviewShader;
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public Shader visibilityLivePreviewShader;
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public Shader terracePainterShader;
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public Shader remapPainterShader;
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public Shader noisePainterShader;
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public Shader heightmapConverterEncodeRGShader;
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public Shader heightmapDecodeGrayscaleShader;
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public Shader drawTex2DArraySliceShader;
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public Shader maskPainterShader;
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public Shader mask4ChannelsShader;
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}
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}
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#endif
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