45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
|
/************************************************************************************
|
||
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||
|
|
||
|
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||
|
https://developer.oculus.com/licenses/oculussdk/
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||
|
ANY KIND, either express or implied. See the License for the specific language governing
|
||
|
permissions and limitations under the License.
|
||
|
************************************************************************************/
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Allows you to toggle monoscopic rendering with a gamepad button press.
|
||
|
/// </summary>
|
||
|
public class OVRMonoscopic : MonoBehaviour
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The gamepad button that will toggle monoscopic rendering.
|
||
|
/// </summary>
|
||
|
public OVRInput.RawButton toggleButton = OVRInput.RawButton.B;
|
||
|
|
||
|
private bool monoscopic = false;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check input and toggle monoscopic rendering mode if necessary
|
||
|
/// See the input mapping setup in the Unity Integration guide
|
||
|
/// </summary>
|
||
|
void Update()
|
||
|
{
|
||
|
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
|
||
|
if (OVRInput.GetDown(toggleButton))
|
||
|
{
|
||
|
//*************************
|
||
|
// toggle monoscopic rendering mode
|
||
|
//*************************
|
||
|
monoscopic = !monoscopic;
|
||
|
OVRManager.instance.monoscopic = monoscopic;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|