27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using Oculus.Interaction.Input;
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using UnityEngine;
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namespace Oculus.Interaction.GrabAPI
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{
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public interface IFingerAPI
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{
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bool GetFingerIsGrabbing(HandFinger finger);
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bool GetFingerIsGrabbingChanged(HandFinger finger, bool targetPinchState);
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float GetFingerGrabStrength(HandFinger finger);
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Vector3 GetCenterOffset();
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void Update(IHand hand);
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}
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}
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