28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
|
/************************************************************************************
|
||
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||
|
|
||
|
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||
|
https://developer.oculus.com/licenses/oculussdk/
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||
|
ANY KIND, either express or implied. See the License for the specific language governing
|
||
|
permissions and limitations under the License.
|
||
|
************************************************************************************/
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Oculus.Interaction
|
||
|
{
|
||
|
public static partial class Collisions
|
||
|
{
|
||
|
public static bool IsSphereWithinCollider(Vector3 point, float radius, Collider collider)
|
||
|
{
|
||
|
Vector3 closestPoint = collider.ClosestPoint(point);
|
||
|
if (closestPoint.Equals(point)) return true;
|
||
|
if (Vector3.SqrMagnitude(closestPoint - point) < radius * radius) return true;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|