53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
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#if GRIFFIN
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using UnityEngine;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Pinwheel.Griffin.BackupTool
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{
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//[CreateAssetMenu(menuName = "Griffin/Backup Data")]
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public class GBackupData : ScriptableObject
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{
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private static GBackupData instance;
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public static GBackupData Instance
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{
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get
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{
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if (instance == null)
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{
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#if UNITY_EDITOR
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instance = Resources.Load<GBackupData>("GriffinBackupData");
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#endif
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if (instance == null)
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{
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instance = ScriptableObject.CreateInstance<GBackupData>();
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}
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//instance.hideFlags = HideFlags.DontSaveInBuild;
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}
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return instance;
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}
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}
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[SerializeField]
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private List<GHistoryEntry> historyEntries;
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public List<GHistoryEntry> HistoryEntries
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{
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get
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{
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if (historyEntries == null)
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{
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historyEntries = new List<GHistoryEntry>();
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}
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return historyEntries;
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}
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set
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{
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historyEntries = value;
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}
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}
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}
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}
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#endif
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