Heroes_of_Hiis/Assets/Oculus/SampleFramework/Usage/DebugUI/DebugUISample.cs

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C#
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2022-03-07 15:52:41 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
// Show off all the Debug UI components.
public class DebugUISample : MonoBehaviour
{
bool inMenu;
private Text sliderText;
void Start ()
{
DebugUIBuilder.instance.AddButton("Button Pressed", LogButtonPressed);
DebugUIBuilder.instance.AddLabel("Label");
var sliderPrefab = DebugUIBuilder.instance.AddSlider("Slider", 1.0f, 10.0f, SliderPressed, true);
var textElementsInSlider = sliderPrefab.GetComponentsInChildren<Text>();
Assert.AreEqual(textElementsInSlider.Length, 2, "Slider prefab format requires 2 text components (label + value)");
sliderText = textElementsInSlider[1];
Assert.IsNotNull(sliderText, "No text component on slider prefab");
sliderText.text = sliderPrefab.GetComponentInChildren<Slider>().value.ToString();
DebugUIBuilder.instance.AddDivider();
DebugUIBuilder.instance.AddToggle("Toggle", TogglePressed);
DebugUIBuilder.instance.AddRadio("Radio1", "group", delegate(Toggle t) { RadioPressed("Radio1", "group", t); }) ;
DebugUIBuilder.instance.AddRadio("Radio2", "group", delegate(Toggle t) { RadioPressed("Radio2", "group", t); }) ;
DebugUIBuilder.instance.AddLabel("Secondary Tab", 1);
DebugUIBuilder.instance.AddDivider(1);
DebugUIBuilder.instance.AddRadio("Side Radio 1", "group2", delegate(Toggle t) { RadioPressed("Side Radio 1", "group2", t); }, DebugUIBuilder.DEBUG_PANE_RIGHT);
DebugUIBuilder.instance.AddRadio("Side Radio 2", "group2", delegate(Toggle t) { RadioPressed("Side Radio 2", "group2", t); }, DebugUIBuilder.DEBUG_PANE_RIGHT);
DebugUIBuilder.instance.Show();
inMenu = true;
}
public void TogglePressed(Toggle t)
{
Debug.Log("Toggle pressed. Is on? "+t.isOn);
}
public void RadioPressed(string radioLabel, string group, Toggle t)
{
Debug.Log("Radio value changed: "+radioLabel+", from group "+group+". New value: "+t.isOn);
}
public void SliderPressed(float f)
{
Debug.Log("Slider: " + f);
sliderText.text = f.ToString();
}
void Update()
{
if(OVRInput.GetDown(OVRInput.Button.Two) || OVRInput.GetDown(OVRInput.Button.Start))
{
if (inMenu) DebugUIBuilder.instance.Hide();
else DebugUIBuilder.instance.Show();
inMenu = !inMenu;
}
}
void LogButtonPressed()
{
Debug.Log("Button pressed");
}
}