20 lines
790 B
C#
20 lines
790 B
C#
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using UnityEngine;
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namespace RotaryHeart.Lib.SerializableDictionary
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{
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/// <summary>
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/// This class is used so that the dictionary keys can have a default value, unity editor will give the default value, because it can't be null.
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/// This should only be used for UnityEngine.Object inherited classes
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/// </summary>
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public class RequiredReferences : ScriptableObject
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{
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//Important note, the fields need to be private so that the reflection code can find them.
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//Use [SerializeField] so that the editor draws the property field and sets a default value
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[SerializeField]
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private GameObject _gameObject;
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[SerializeField]
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private Material _material;
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[SerializeField]
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private AudioClip _audioClip;
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}
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}
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