177 lines
7.6 KiB
Plaintext
177 lines
7.6 KiB
Plaintext
|
// Made with Amplify Shader Editor
|
||
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||
|
Shader "FAE/Sunshaft Particle"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
||
|
_MainTex ("Particle Texture", 2D) = "white" {}
|
||
|
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
|
||
|
_Fadedistance("Fade distance", Range( 0 , 150)) = 6
|
||
|
_Opacity("Opacity", Range( 0 , 1)) = 0.3
|
||
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||
|
}
|
||
|
|
||
|
Category
|
||
|
{
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
ColorMask RGB
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite Off
|
||
|
ZTest LEqual
|
||
|
|
||
|
Pass {
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 2.0
|
||
|
#pragma multi_compile_particles
|
||
|
#pragma multi_compile_fog
|
||
|
#include "Lighting.cginc"
|
||
|
#include "UnityShaderVariables.cginc"
|
||
|
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float4 texcoord : TEXCOORD0;
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
fixed4 color : COLOR;
|
||
|
float4 texcoord : TEXCOORD0;
|
||
|
UNITY_FOG_COORDS(1)
|
||
|
#ifdef SOFTPARTICLES_ON
|
||
|
float4 projPos : TEXCOORD2;
|
||
|
#endif
|
||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||
|
float4 ase_texcoord3 : TEXCOORD3;
|
||
|
};
|
||
|
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform fixed4 _TintColor;
|
||
|
uniform float4 _MainTex_ST;
|
||
|
uniform sampler2D_float _CameraDepthTexture;
|
||
|
uniform float _InvFade;
|
||
|
uniform float _Opacity;
|
||
|
uniform float _Fadedistance;
|
||
|
|
||
|
v2f vert ( appdata_t v )
|
||
|
{
|
||
|
v2f o;
|
||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||
|
float3 ase_worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||
|
o.ase_texcoord3.xyz = ase_worldPos;
|
||
|
|
||
|
|
||
|
//setting value to unused interpolator channels and avoid initialization warnings
|
||
|
o.ase_texcoord3.w = 0;
|
||
|
|
||
|
v.vertex.xyz += float3( 0, 0, 0 ) ;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
#ifdef SOFTPARTICLES_ON
|
||
|
o.projPos = ComputeScreenPos (o.vertex);
|
||
|
COMPUTE_EYEDEPTH(o.projPos.z);
|
||
|
#endif
|
||
|
o.color = v.color;
|
||
|
o.texcoord = v.texcoord;
|
||
|
UNITY_TRANSFER_FOG(o,o.vertex);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag ( v2f i ) : SV_Target
|
||
|
{
|
||
|
#ifdef SOFTPARTICLES_ON
|
||
|
float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
|
||
|
float partZ = i.projPos.z;
|
||
|
float fade = saturate (_InvFade * (sceneZ-partZ));
|
||
|
i.color.a *= fade;
|
||
|
#endif
|
||
|
|
||
|
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aselc
|
||
|
float4 ase_lightColor = 0;
|
||
|
#else //aselc
|
||
|
float4 ase_lightColor = _LightColor0;
|
||
|
#endif //aselc
|
||
|
float3 break43 = ( ase_lightColor.rgb * (i.color).rgb );
|
||
|
float2 uv_MainTex = i.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||
|
float temp_output_34_0 = ( i.color.a * tex2D( _MainTex, uv_MainTex ).a );
|
||
|
float3 ase_worldPos = i.ase_texcoord3.xyz;
|
||
|
float4 appendResult42 = (float4(break43.x , break43.y , break43.z , saturate( ( _Opacity * ( temp_output_34_0 * ( temp_output_34_0 * ( distance( _WorldSpaceCameraPos , ase_worldPos ) / _Fadedistance ) ) * _InvFade ) ) )));
|
||
|
|
||
|
|
||
|
fixed4 col = appendResult42;
|
||
|
UNITY_APPLY_FOG(i.fogCoord, col);
|
||
|
return col;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
/*ASEBEGIN
|
||
|
Version=15700
|
||
|
1928;29;1905;1004;-1167.279;300.4025;1.082702;True;True
|
||
|
Node;AmplifyShaderEditor.WorldSpaceCameraPos;13;535.6252,316.2769;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||
|
Node;AmplifyShaderEditor.WorldPosInputsNode;14;611.3344,478.8737;Float;False;0;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3
|
||
|
Node;AmplifyShaderEditor.TemplateShaderPropertyNode;45;593.7608,168.6325;Float;False;0;0;_MainTex;Shader;0;5;SAMPLER2D;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.DistanceOpNode;15;925.3344,409.8737;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.RangedFloatNode;17;765.3344,676.8737;Float;False;Property;_Fadedistance;Fade distance;0;0;Create;True;0;0;False;0;6;12.3;0;150;0;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.SamplerNode;29;981.6983,174.1721;Float;True;Property;_Alpha;Alpha;1;0;Create;True;0;0;False;0;None;None;True;0;False;white;Auto;False;Object;-1;Auto;ProceduralTexture;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.VertexColorNode;30;1049.204,-107.348;Float;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.SimpleDivideOpNode;16;1180.334,482.8737;Float;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;1420.45,122.9503;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;1668.366,348.2147;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.TemplateShaderPropertyNode;44;1605.361,496.9932;Float;False;0;0;_InvFade;Shader;0;5;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;36;1937.677,300.393;Float;False;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.RangedFloatNode;46;1842.962,161.0311;Float;False;Property;_Opacity;Opacity;1;0;Create;True;0;0;False;0;0.3;0.3;0;1;0;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.SwizzleNode;33;1293.346,-122.4494;Float;False;FLOAT3;0;1;2;3;1;0;COLOR;0,0,0,0;False;1;FLOAT3;0
|
||
|
Node;AmplifyShaderEditor.LightColorNode;31;1070.598,-245.7783;Float;False;0;3;COLOR;0;FLOAT3;1;FLOAT;2
|
||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;32;1553.846,-197.957;Float;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;37;2198.178,241.2455;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.BreakToComponentsNode;43;2204.279,-33.56119;Float;False;FLOAT3;1;0;FLOAT3;0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||
|
Node;AmplifyShaderEditor.SaturateNode;39;2390.49,235.0446;Float;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.DynamicAppendNode;42;2648.439,142.5447;Float;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
|
||
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;41;2872.652,146.0635;Float;False;True;2;Float;;0;6;FAE/Sunshaft Particle;0b6a9f8b4f707c74ca64c0be8e590de0;0;0;;2;True;2;5;False;-1;10;False;-1;0;1;False;-1;0;False;-1;False;True;2;False;-1;True;True;True;True;False;0;False;-1;False;True;2;False;-1;True;3;False;-1;False;True;4;Queue=Transparent=Queue=0;IgnoreProjector=True;RenderType=Transparent=RenderType;PreviewType=Plane;False;0;False;False;False;False;False;False;False;False;False;True;0;0;;0;0;Standard;0;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0
|
||
|
WireConnection;15;0;13;0
|
||
|
WireConnection;15;1;14;0
|
||
|
WireConnection;29;0;45;0
|
||
|
WireConnection;16;0;15;0
|
||
|
WireConnection;16;1;17;0
|
||
|
WireConnection;34;0;30;4
|
||
|
WireConnection;34;1;29;4
|
||
|
WireConnection;35;0;34;0
|
||
|
WireConnection;35;1;16;0
|
||
|
WireConnection;36;0;34;0
|
||
|
WireConnection;36;1;35;0
|
||
|
WireConnection;36;2;44;0
|
||
|
WireConnection;33;0;30;0
|
||
|
WireConnection;32;0;31;1
|
||
|
WireConnection;32;1;33;0
|
||
|
WireConnection;37;0;46;0
|
||
|
WireConnection;37;1;36;0
|
||
|
WireConnection;43;0;32;0
|
||
|
WireConnection;39;0;37;0
|
||
|
WireConnection;42;0;43;0
|
||
|
WireConnection;42;1;43;1
|
||
|
WireConnection;42;2;43;2
|
||
|
WireConnection;42;3;39;0
|
||
|
WireConnection;41;0;42;0
|
||
|
ASEEND*/
|
||
|
//CHKSM=8146B74BE6DDD755E9F4C90431B1CE409A05B9D6
|