58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
|
/************************************************************************************
|
||
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||
|
|
||
|
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||
|
https://developer.oculus.com/licenses/oculussdk/
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||
|
ANY KIND, either express or implied. See the License for the specific language governing
|
||
|
permissions and limitations under the License.
|
||
|
************************************************************************************/
|
||
|
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
using UnityEngine.EventSystems;
|
||
|
|
||
|
namespace Oculus.Interaction
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Override Toggle to clear state on drag while still bubbling events up through
|
||
|
/// the hierarchy. Particularly useful for buttons inside of scroll views.
|
||
|
/// </summary>
|
||
|
public class ToggleDeselect : Toggle
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private bool _clearStateOnDrag = false;
|
||
|
|
||
|
public bool ClearStateOnDrag
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _clearStateOnDrag;
|
||
|
}
|
||
|
|
||
|
set
|
||
|
|
||
|
{
|
||
|
_clearStateOnDrag = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnBeginDrag(PointerEventData pointerEventData)
|
||
|
{
|
||
|
if (!_clearStateOnDrag)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
InstantClearState();
|
||
|
DoStateTransition(SelectionState.Normal, true);
|
||
|
ExecuteEvents.ExecuteHierarchy(
|
||
|
transform.parent.gameObject,
|
||
|
pointerEventData,
|
||
|
ExecuteEvents.beginDragHandler
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
}
|