29 lines
483 B
C#
29 lines
483 B
C#
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#if GRIFFIN
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using UnityEngine;
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namespace Pinwheel.Griffin
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{
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//[CreateAssetMenu(menuName = "Griffin/Text Asset")]
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public class GTextAsset : ScriptableObject
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{
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[SerializeField]
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private string text;
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public string Text
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{
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get
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{
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return text;
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}
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set
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{
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text = value;
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}
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}
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public void Reset()
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{
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}
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}
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}
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#endif
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