23 lines
1019 B
C#
23 lines
1019 B
C#
|
/************************************************************************************
|
||
|
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
|
||
|
|
||
|
Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
|
||
|
https://developer.oculus.com/licenses/oculussdk/
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
|
||
|
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
|
||
|
ANY KIND, either express or implied. See the License for the specific language governing
|
||
|
permissions and limitations under the License.
|
||
|
************************************************************************************/
|
||
|
|
||
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
abstract public class OVRCursor : MonoBehaviour
|
||
|
{
|
||
|
public abstract void SetCursorRay(Transform ray);
|
||
|
public abstract void SetCursorStartDest(Vector3 start, Vector3 dest, Vector3 normal);
|
||
|
}
|