|
@ -1,7 +0,0 @@
|
||||||
|
|
||||||
|
|
||||||
[/Script/UnrealEd.EditorPerformanceProjectSettings]
|
|
||||||
RealtimeScreenPercentageMode=BasedOnDPIScale
|
|
||||||
|
|
||||||
[/Script/AdvancedPreviewScene.SharedProfiles]
|
|
||||||
|
|
|
@ -1,366 +0,0 @@
|
||||||
|
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
|
||||||
r.Mobile.DisableVertexFog=True
|
|
||||||
r.Mobile.AllowDitheredLODTransition=False
|
|
||||||
r.Mobile.AllowSoftwareOcclusion=False
|
|
||||||
r.Mobile.VirtualTextures=False
|
|
||||||
r.DiscardUnusedQuality=False
|
|
||||||
r.AllowOcclusionQueries=True
|
|
||||||
r.MinScreenRadiusForLights=0.030000
|
|
||||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
|
||||||
r.MinScreenRadiusForCSMDepth=0.010000
|
|
||||||
r.PrecomputedVisibilityWarning=False
|
|
||||||
r.TextureStreaming=True
|
|
||||||
Compat.UseDXT5NormalMaps=False
|
|
||||||
r.VirtualTextures=False
|
|
||||||
r.VirtualTexturedLightmaps=False
|
|
||||||
r.VT.TileSize=128
|
|
||||||
r.VT.TileBorderSize=4
|
|
||||||
r.vt.FeedbackFactor=16
|
|
||||||
r.VT.EnableCompressZlib=True
|
|
||||||
r.VT.EnableCompressCrunch=False
|
|
||||||
r.ClearCoatNormal=False
|
|
||||||
r.ReflectionCaptureResolution=128
|
|
||||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
|
||||||
r.ForwardShading=True
|
|
||||||
r.VertexFoggingForOpaque=True
|
|
||||||
r.AllowStaticLighting=True
|
|
||||||
r.NormalMapsForStaticLighting=False
|
|
||||||
r.GenerateMeshDistanceFields=True
|
|
||||||
r.DistanceFieldBuild.EightBit=False
|
|
||||||
r.GenerateLandscapeGIData=False
|
|
||||||
r.DistanceFieldBuild.Compress=False
|
|
||||||
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
|
||||||
r.SeparateTranslucency=False
|
|
||||||
r.TranslucentSortPolicy=0
|
|
||||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
|
||||||
r.CustomDepth=1
|
|
||||||
r.CustomDepthTemporalAAJitter=True
|
|
||||||
r.PostProcessing.PropagateAlpha=0
|
|
||||||
r.DefaultFeature.Bloom=False
|
|
||||||
r.DefaultFeature.AmbientOcclusion=False
|
|
||||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
|
||||||
r.DefaultFeature.AutoExposure=False
|
|
||||||
r.DefaultFeature.AutoExposure.Method=0
|
|
||||||
r.DefaultFeature.AutoExposure.Bias=1.000000
|
|
||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
|
||||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
|
||||||
r.EyeAdaptation.EditorOnly=False
|
|
||||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
|
||||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
|
|
||||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
|
||||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
|
|
||||||
r.DefaultFeature.MotionBlur=False
|
|
||||||
r.DefaultFeature.LensFlare=False
|
|
||||||
r.TemporalAA.Upsampling=False
|
|
||||||
r.SSGI.Enable=False
|
|
||||||
r.AntiAliasingMethod=3
|
|
||||||
r.DefaultFeature.LightUnits=1
|
|
||||||
r.DefaultBackBufferPixelFormat=4
|
|
||||||
r.Shadow.UnbuiltPreviewInGame=True
|
|
||||||
r.StencilForLODDither=False
|
|
||||||
r.EarlyZPass=3
|
|
||||||
r.EarlyZPassOnlyMaterialMasking=False
|
|
||||||
r.DBuffer=True
|
|
||||||
r.ClearSceneMethod=1
|
|
||||||
r.VelocityOutputPass=0
|
|
||||||
r.Velocity.EnableVertexDeformation=0
|
|
||||||
r.SelectiveBasePassOutputs=False
|
|
||||||
bDefaultParticleCutouts=False
|
|
||||||
fx.GPUSimulationTextureSizeX=1024
|
|
||||||
fx.GPUSimulationTextureSizeY=1024
|
|
||||||
r.AllowGlobalClipPlane=False
|
|
||||||
r.GBufferFormat=1
|
|
||||||
r.MorphTarget.Mode=True
|
|
||||||
r.GPUCrashDebugging=False
|
|
||||||
vr.InstancedStereo=True
|
|
||||||
r.MobileHDR=False
|
|
||||||
vr.MobileMultiView=True
|
|
||||||
r.Mobile.UseHWsRGBEncoding=True
|
|
||||||
vr.RoundRobinOcclusion=False
|
|
||||||
vr.ODSCapture=False
|
|
||||||
r.MeshStreaming=False
|
|
||||||
r.WireframeCullThreshold=5.000000
|
|
||||||
r.RayTracing=True
|
|
||||||
r.RayTracing.UseTextureLod=False
|
|
||||||
r.SupportStationarySkylight=True
|
|
||||||
r.SupportLowQualityLightmaps=True
|
|
||||||
r.SupportPointLightWholeSceneShadows=True
|
|
||||||
r.SupportAtmosphericFog=True
|
|
||||||
r.SupportSkyAtmosphere=True
|
|
||||||
r.SupportSkyAtmosphereAffectsHeightFog=False
|
|
||||||
r.SkinCache.CompileShaders=True
|
|
||||||
r.SkinCache.DefaultBehavior=1
|
|
||||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
|
||||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
|
||||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
|
||||||
r.Mobile.AllowDistanceFieldShadows=True
|
|
||||||
r.Mobile.AllowMovableDirectionalLights=True
|
|
||||||
r.MobileNumDynamicPointLights=4
|
|
||||||
r.MobileDynamicPointLightsUseStaticBranch=True
|
|
||||||
r.Mobile.EnableMovableSpotlights=False
|
|
||||||
r.Mobile.EnableMovableSpotlightsShadow=False
|
|
||||||
r.GPUSkin.Support16BitBoneIndex=False
|
|
||||||
r.GPUSkin.Limit2BoneInfluences=False
|
|
||||||
r.SupportDepthOnlyIndexBuffers=True
|
|
||||||
r.SupportReversedIndexBuffers=True
|
|
||||||
r.LightPropagationVolume=False
|
|
||||||
r.Mobile.AmbientOcclusion=False
|
|
||||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
|
||||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
|
||||||
r.Mobile.PlanarReflectionMode=0
|
|
||||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
|
||||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
|
||||||
VisualizeCalibrationColorMaterialPath=None
|
|
||||||
VisualizeCalibrationCustomMaterialPath=None
|
|
||||||
VisualizeCalibrationGrayscaleMaterialPath=None
|
|
||||||
r.Mobile.AntiAliasing=3
|
|
||||||
r.Mobile.FloatPrecisionMode=2
|
|
||||||
r.OpenGL.ForceDXC=0
|
|
||||||
|
|
||||||
r.DynamicGlobalIlluminationMethod=1
|
|
||||||
|
|
||||||
r.ReflectionMethod=1
|
|
||||||
|
|
||||||
r.Shadow.Virtual.Enable=1
|
|
||||||
r.Mobile.ShadingPath=1
|
|
||||||
|
|
||||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
|
||||||
TargetedHardwareClass=Mobile
|
|
||||||
AppliedTargetedHardwareClass=Mobile
|
|
||||||
DefaultGraphicsPerformance=Scalable
|
|
||||||
AppliedDefaultGraphicsPerformance=Scalable
|
|
||||||
|
|
||||||
[/Script/EngineSettings.GameMapsSettings]
|
|
||||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
|
||||||
LocalMapOptions=
|
|
||||||
TransitionMap=None
|
|
||||||
bUseSplitscreen=False
|
|
||||||
TwoPlayerSplitscreenLayout=Horizontal
|
|
||||||
ThreePlayerSplitscreenLayout=FavorTop
|
|
||||||
FourPlayerSplitscreenLayout=Grid
|
|
||||||
bOffsetPlayerGamepadIds=False
|
|
||||||
GameInstanceClass=/Script/Engine.GameInstance
|
|
||||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
|
||||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
|
||||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
|
||||||
GlobalDefaultServerGameMode=None
|
|
||||||
|
|
||||||
[/Script/Slate.SlateSettings]
|
|
||||||
bExplicitCanvasChildZOrder=True
|
|
||||||
|
|
||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
|
||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
|
||||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
|
||||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
|
||||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
|
||||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
|
||||||
Compiler=Default
|
|
||||||
MinimumOSVersion=MSOS_Vista
|
|
||||||
bTarget32Bit=False
|
|
||||||
AudioSampleRate=48000
|
|
||||||
AudioCallbackBufferFrameSize=1024
|
|
||||||
AudioNumBuffersToEnqueue=1
|
|
||||||
AudioMaxChannels=0
|
|
||||||
AudioNumSourceWorkers=4
|
|
||||||
SpatializationPlugin=Built-in Spatialization
|
|
||||||
ReverbPlugin=Built-in Reverb
|
|
||||||
OcclusionPlugin=
|
|
||||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
||||||
bUseAudioStreamCaching=False
|
|
||||||
CacheSizeKB=0
|
|
||||||
MaxChunkSizeOverrideKB=0
|
|
||||||
bResampleForDevice=False
|
|
||||||
MaxSampleRate=0.000000
|
|
||||||
HighSampleRate=0.000000
|
|
||||||
MedSampleRate=0.000000
|
|
||||||
LowSampleRate=0.000000
|
|
||||||
MinSampleRate=0.000000
|
|
||||||
CompressionQualityModifier=0.000000
|
|
||||||
AutoStreamingThreshold=0.000000
|
|
||||||
SoundCueCookQualityIndex=-1
|
|
||||||
|
|
||||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
|
||||||
PackageName=com.epicgames.[PROJECT]
|
|
||||||
StoreVersion=1
|
|
||||||
StoreVersionOffsetArmV7=0
|
|
||||||
StoreVersionOffsetArm64=0
|
|
||||||
StoreVersionOffsetX8664=0
|
|
||||||
ApplicationDisplayName=
|
|
||||||
VersionDisplayName=1.0
|
|
||||||
MinSDKVersion=23
|
|
||||||
TargetSDKVersion=25
|
|
||||||
InstallLocation=InternalOnly
|
|
||||||
bEnableGradle=True
|
|
||||||
bEnableLint=False
|
|
||||||
bPackageDataInsideApk=True
|
|
||||||
bCreateAllPlatformsInstall=False
|
|
||||||
bDisableVerifyOBBOnStartUp=False
|
|
||||||
bForceSmallOBBFiles=False
|
|
||||||
bAllowLargeOBBFiles=False
|
|
||||||
bAllowPatchOBBFile=False
|
|
||||||
bAllowOverflowOBBFiles=False
|
|
||||||
bUseExternalFilesDir=False
|
|
||||||
bPublicLogFiles=True
|
|
||||||
Orientation=SensorLandscape
|
|
||||||
MaxAspectRatio=2.100000
|
|
||||||
bUseDisplayCutout=False
|
|
||||||
bRestoreNotificationsOnReboot=False
|
|
||||||
bFullScreen=True
|
|
||||||
bEnableNewKeyboard=True
|
|
||||||
DepthBufferPreference=Default
|
|
||||||
bValidateTextureFormats=True
|
|
||||||
bEnableBundle=False
|
|
||||||
bEnableUniversalAPK=True
|
|
||||||
bBundleABISplit=True
|
|
||||||
bBundleLanguageSplit=True
|
|
||||||
bBundleDensitySplit=True
|
|
||||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
|
|
||||||
ExtraActivitySettings=
|
|
||||||
bAndroidVoiceEnabled=False
|
|
||||||
bPackageForMetaQuest=True
|
|
||||||
bRemoveOSIG=False
|
|
||||||
+GoogleVRCaps=Daydream33
|
|
||||||
bGoogleVRSustainedPerformance=False
|
|
||||||
KeyStore=UE.keystore
|
|
||||||
KeyAlias=DistroKey
|
|
||||||
KeyStorePassword=codesigner
|
|
||||||
KeyPassword=
|
|
||||||
bBuildForArm64=True
|
|
||||||
bBuildForX8664=False
|
|
||||||
bBuildForES31=False
|
|
||||||
bSupportsVulkan=True
|
|
||||||
bSupportsVulkanSM5=False
|
|
||||||
ClangSanitizer=None
|
|
||||||
bAndroidOpenGLSupportsBackbufferSampling=False
|
|
||||||
bDetectVulkanByDefault=True
|
|
||||||
bBuildWithHiddenSymbolVisibility=False
|
|
||||||
bSaveSymbols=False
|
|
||||||
bForceLDLinker=False
|
|
||||||
bEnableGooglePlaySupport=False
|
|
||||||
bUseGetAccounts=False
|
|
||||||
GamesAppID=
|
|
||||||
bEnableSnapshots=False
|
|
||||||
bSupportAdMob=True
|
|
||||||
AdMobAdUnitID=
|
|
||||||
GooglePlayLicenseKey=
|
|
||||||
GCMClientSenderID=
|
|
||||||
bShowLaunchImage=True
|
|
||||||
bAllowIMU=True
|
|
||||||
bAllowControllers=True
|
|
||||||
bBlockAndroidKeysOnControllers=False
|
|
||||||
bControllersBlockDeviceFeedback=False
|
|
||||||
AndroidAudio=Default
|
|
||||||
AudioSampleRate=44100
|
|
||||||
AudioCallbackBufferFrameSize=1024
|
|
||||||
AudioNumBuffersToEnqueue=4
|
|
||||||
AudioMaxChannels=0
|
|
||||||
AudioNumSourceWorkers=0
|
|
||||||
SpatializationPlugin=Built-in Spatialization
|
|
||||||
ReverbPlugin=Built-in Reverb
|
|
||||||
OcclusionPlugin=
|
|
||||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
||||||
bUseAudioStreamCaching=False
|
|
||||||
CacheSizeKB=0
|
|
||||||
MaxChunkSizeOverrideKB=0
|
|
||||||
bResampleForDevice=False
|
|
||||||
SoundCueCookQualityIndex=-1
|
|
||||||
MaxSampleRate=0.000000
|
|
||||||
HighSampleRate=0.000000
|
|
||||||
MedSampleRate=0.000000
|
|
||||||
LowSampleRate=0.000000
|
|
||||||
MinSampleRate=0.000000
|
|
||||||
CompressionQualityModifier=0.000000
|
|
||||||
AutoStreamingThreshold=0.000000
|
|
||||||
AndroidGraphicsDebugger=None
|
|
||||||
MaliGraphicsDebuggerPath=(Path="")
|
|
||||||
bEnableMaliPerfCounters=False
|
|
||||||
bMultiTargetFormat_ETC2=True
|
|
||||||
bMultiTargetFormat_DXT=True
|
|
||||||
bMultiTargetFormat_ASTC=True
|
|
||||||
TextureFormatPriority_ETC2=0.200000
|
|
||||||
TextureFormatPriority_DXT=0.600000
|
|
||||||
TextureFormatPriority_ASTC=0.900000
|
|
||||||
SDKAPILevelOverride=
|
|
||||||
NDKAPILevelOverride=
|
|
||||||
bStreamLandscapeMeshLODs=False
|
|
||||||
|
|
||||||
[/Script/Engine.CollisionProfile]
|
|
||||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
|
||||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
|
||||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
|
||||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
|
||||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
|
||||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
|
||||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
|
||||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
|
||||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
|
||||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
|
||||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
|
|
||||||
[/Script/NavigationSystem.NavigationSystemV1]
|
|
||||||
bAllowClientSideNavigation=True
|
|
||||||
|
|
||||||
[/Script/Engine.Engine]
|
|
||||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/prototype")
|
|
||||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/prototype")
|
|
||||||
|
|
||||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
||||||
bEnablePlugin=True
|
|
||||||
bAllowNetworkConnection=True
|
|
||||||
SecurityToken=CAEAC12146D82949477ED5A6388189C1
|
|
||||||
bIncludeInShipping=False
|
|
||||||
bAllowExternalStartInShipping=False
|
|
||||||
bCompileAFSProject=False
|
|
||||||
bUseCompression=False
|
|
||||||
bLogFiles=False
|
|
||||||
bReportStats=False
|
|
||||||
ConnectionType=USBOnly
|
|
||||||
bUseManualIPAddress=False
|
|
||||||
ManualIPAddress=
|
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
[/Script/EngineSettings.GeneralProjectSettings]
|
|
||||||
ProjectID=1CAA01B6475D1AE50DCFCE9D570547EF
|
|
||||||
bStartInVR=True
|
|
||||||
|
|
|
@ -1,113 +0,0 @@
|
||||||
[/Script/Engine.InputSettings]
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
|
||||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
|
||||||
bAltEnterTogglesFullscreen=True
|
|
||||||
bF11TogglesFullscreen=True
|
|
||||||
bUseMouseForTouch=False
|
|
||||||
bEnableMouseSmoothing=True
|
|
||||||
bEnableFOVScaling=True
|
|
||||||
bCaptureMouseOnLaunch=True
|
|
||||||
bEnableLegacyInputScales=True
|
|
||||||
bEnableMotionControls=True
|
|
||||||
bFilterInputByPlatformUser=False
|
|
||||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
|
||||||
bAlwaysShowTouchInterface=False
|
|
||||||
bShowConsoleOnFourFingerTap=True
|
|
||||||
bEnableGestureRecognizer=False
|
|
||||||
bUseAutocorrect=False
|
|
||||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
|
||||||
DefaultViewportMouseLockMode=LockOnCapture
|
|
||||||
FOVScale=0.011110
|
|
||||||
DoubleClickTime=0.200000
|
|
||||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
|
||||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
|
||||||
DefaultTouchInterface=None
|
|
||||||
-ConsoleKeys=Tilde
|
|
||||||
+ConsoleKeys=Tilde
|
|
||||||
|
|
||||||
[/Script/OpenXRInput.OpenXRInputSettings]
|
|
||||||
MappableInputConfig=/Game/VRTemplate/Input/PMI_VRTemplate.PMI_VRTemplate
|
|
||||||
bUseEnhancedInput=True
|
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample1.png
|
|
Before Width: | Height: | Size: 972 B |
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample2.png
|
|
Before Width: | Height: | Size: 972 B |
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample3.png
|
|
Before Width: | Height: | Size: 972 B |
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample4.png
|
|
Before Width: | Height: | Size: 972 B |
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample5.png
|
|
Before Width: | Height: | Size: 972 B |
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample6.png
|
|
Before Width: | Height: | Size: 972 B |
|
@ -1,8 +0,0 @@
|
||||||
# MagicaVoxel @ Ephtracy
|
|
||||||
|
|
||||||
newmtl palette
|
|
||||||
illum 1
|
|
||||||
Ka 0.000 0.000 0.000
|
|
||||||
Kd 1.000 1.000 1.000
|
|
||||||
Ks 0.000 0.000 0.000
|
|
||||||
map_Kd GrassSample7.png
|
|
Before Width: | Height: | Size: 972 B |