cg23_hmw_UE5minilevel/Saved/Crashes/stallinfo-cg23_hmw_minileve.../CrashContext.runtime-xml

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<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>55B20E80AD214BCF8FC59BC8F23767EB</ExecutionGuid>
<CrashGUID>UECC-Linux-E5F40EA268CF49BAA006C4FC442ED462_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>true</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Stall</CrashType>
<ErrorMessage>FShaderCompilingManager::BlockOnShaderMapCompletion</ErrorMessage>
<CrashReporterMessage />
<AttendedStatus>Attended</AttendedStatus>
<ProcessId>7891</ProcessId>
<SecondsSinceStart>8301</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-cg23_hmw_minilevel2</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>LinuxEditor</PlatformName>
<PlatformFullName>Linux [Ubuntu 20.04.6 LTS 5.15.0-91-generic 64b]</PlatformFullName>
<PlatformNameIni>Linux</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Vanilla</EngineModeEx>
<DeploymentName />
<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en_US</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
<Symbols>**UE5*Release-5.3-CL-29314046-Linux-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>/home/krt/Linux_Unreal_Engine_5.3.2/Engine/Binaries/Linux/</BaseDir>
<RootDir>/home/krt/Linux_Unreal_Engine_5.3.2/</RootDir>
<MachineId>E756737ED840423881E742F3C955924A-000003E8</MachineId>
<LoginId>e756737ed840423881e742f3c955924a-000003e8</LoginId>
<EpicAccountId />
<SourceContext />
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;TopLeftModeTab&quot; Label=&quot;Landscape&quot; Content=SBorder</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>8</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 9 6900HS with Radeon Graphics</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA UNIX x86_64 Kerne</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Ubuntu 20.04.6 LTS</Misc.OSVersionMajor>
<Misc.OSVersionMinor>5.15.0-91-generic</Misc.OSVersionMinor>
<MemoryStats.TotalPhysical>32843776000</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>2147479552</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>31</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>0</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>0</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>0</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>0</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>0</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
<CallStack>libUnrealEditor-Core.so!FUnixPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Unix/UnixPlatformStackWalk.cpp:765]
libUnrealEditor-Core.so!ThreadStackWalker(int, siginfo_t*, void*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Unix/UnixPlatformCrashContext.cpp:1040]
libpthread.so.0!UnknownFunction(0x1441f)
libc.so.6!clock_nanosleep(+0xde)
libc.so.6!nanosleep(+0x16)
libc.so.6!usleep(+0x4e)
libUnrealEditor-Core.so!FGenericPlatformProcess::Sleep(float) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp:378]
libUnrealEditor-Engine.so!FShaderCompilingManager::BlockOnShaderMapCompletion(TArray&lt;int, TSizedDefaultAllocator&lt;32&gt; &gt; const&amp;, TMap&lt;int, FShaderMapCompileResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs&lt;int, FShaderMapCompileResults, false&gt; &gt;&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:4738]
libUnrealEditor-Engine.so!FShaderCompilingManager::FinishCompilation(char16_t const*, TArray&lt;int, TSizedDefaultAllocator&lt;32&gt; &gt; const&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:5589]
libUnrealEditor-Engine.so!FMaterial::FinishCompilation() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/Materials/MaterialShared.cpp:862]
libUnrealEditor-UnrealEd.so!ThumbnailTools::GenerateThumbnailForObjectToSaveToDisk(UObject*) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/ObjectTools.cpp:5229]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::GeneratePackageThumbnailsIfRequired(char16_t const*, FOutputDevice&amp;, TArray&lt;FString, TSizedDefaultAllocator&lt;32&gt; &gt;&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdSrv.cpp:452]
libUnrealEditor-UnrealEd.so!UUnrealEdEngine::Exec(UWorld*, char16_t const*, FOutputDevice&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/UnrealEdSrv.cpp:653]
libUnrealEditor-UnrealEd.so!InternalSavePackage(UPackage*, bool, bool&amp;, FOutputDevice&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:3528]
libUnrealEditor-UnrealEd.so!InternalPromptForCheckoutAndSave(TArray&lt;UPackage*, TSizedDefaultAllocator&lt;32&gt; &gt; const&amp;, bool, TArray&lt;UPackage*, TSizedDefaultAllocator&lt;32&gt; &gt;&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:4174]
libUnrealEditor-UnrealEd.so!FEditorFileUtils::PromptForCheckoutAndSave(TArray&lt;UPackage*, TSizedDefaultAllocator&lt;32&gt; &gt; const&amp;, FEditorFileUtils::FPromptForCheckoutAndSaveParams&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:4551]
libUnrealEditor-UnrealEd.so!FEditorFileUtils::PromptForCheckoutAndSave(TArray&lt;UPackage*, TSizedDefaultAllocator&lt;32&gt; &gt; const&amp;, bool, bool, TArray&lt;UPackage*, TSizedDefaultAllocator&lt;32&gt; &gt;*, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/FileHelpers.cpp:4630]
libUnrealEditor-UnrealEd.so!FAssetEditorToolkit::SaveAsset_Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp:639]
libUnrealEditor-MaterialEditor.so!FMaterialEditor::SaveAsset_Execute() [/mnt/horde/++UE5/Sync/Engine/Source/./Editor/MaterialEditor/Private/MaterialEditor.cpp:2040]
libUnrealEditor-UnrealEd.so!TBaseSPMethodDelegateInstance&lt;false, FAssetEditorToolkit, (ESPMode)1, void (), FDefaultDelegateUserPolicy&gt;::ExecuteIfSafe() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:298]
libUnrealEditor-Slate.so!FUICommandList::ExecuteAction(TSharedRef&lt;FUICommandInfo const, (ESPMode)1&gt;) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:117]
libUnrealEditor-Slate.so!SToolBarButtonBlock::OnClicked() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/MultiBox/SToolBarButtonBlock.cpp:445]
libUnrealEditor-Slate.so!TBaseSPMethodDelegateInstance&lt;false, SToolBarButtonBlock, (ESPMode)1, FReply (), FDefaultDelegateUserPolicy&gt;::Execute() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:281]
libUnrealEditor-Slate.so!SButton::ExecuteOnClick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Widgets/Input/SButton.cpp:465]
libUnrealEditor-Slate.so!SButton::OnMouseButtonUp(FGeometry const&amp;, FPointerEvent const&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Widgets/Input/SButton.cpp:390]
libUnrealEditor-Slate.so!FSlateApplication::RoutePointerUpEvent(FWidgetPath const&amp;, FPointerEvent const&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5207]
libUnrealEditor-Slate.so!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const&amp;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5775]
libUnrealEditor-Slate.so!FSlateApplication::OnMouseUp(EMouseButtons::Type, UE::Math::TVector2&lt;double&gt;) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:5740]
libUnrealEditor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:415]
libUnrealEditor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:442]
UnrealEditor!FEngineLoop::Tick() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5743]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:190]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!__libc_start_main(+0xf2)
UnrealEditor!_start()
</CallStack>
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<PCallStackHash>345A26290EF821A8C2D7D3C767A04EE213773923</PCallStackHash>
<TimeOfCrash>638399689870450000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<CPUBrand>AMD Ryzen 9 6900HS with Radeon Graphics</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules />
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<CrashSignalName>Trace/breakpoint trap</CrashSignalName>
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