2025-01-15 21:44:46 +02:00

31 lines
805 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FloorButtonVisualizer : MonoBehaviour
{
public Sprite InactiveSprite;
public Sprite ActiveSprite;
public bool ActiveState;
private Image buttonImage;
// Start is called before the first frame update
void Start()
{
buttonImage = gameObject.GetComponent<Image>();
}
public void Activate()
{
this.ActiveState = true;
buttonImage.sprite = ActiveSprite;
//Debug.Log("Floorbutton of " + gameObject.name + " activated");
}
public void Deactivate()
{
this.ActiveState = false;
buttonImage.sprite = InactiveSprite;
//Debug.Log("Floorbutton of " + gameObject.name + " deactivated");
}
}