2023-05-08 15:56:10 +03:00

46 lines
1.2 KiB
C#

using FishNet.Object;
using UnityEngine;
namespace _PROJECT.Scripts.Bow
{
public class StartTarget : NetworkBehaviour, IArrowHittable
{
public ArcheryRange archeryRange;
public Canvas textCanvas;
private MeshRenderer _meshRenderer;
private BoxCollider _boxCollider;
// Start is called before the first frame update
void Start()
{
_meshRenderer = GetComponent<MeshRenderer>();
_boxCollider = GetComponent<BoxCollider>();
}
[ObserversRpc]
private void HideTarget()
{
_meshRenderer.enabled = false;
_boxCollider.enabled = false;
textCanvas.enabled = false;
}
[ObserversRpc]
public void ShowTarget()
{
_meshRenderer.enabled = true;
_boxCollider.enabled = true;
textCanvas.enabled = true;
}
public void Hit(Arrow arrow)
{
if (!IsServer) return;
if (arrow == null) return;
Despawn(arrow.gameObject, DespawnType.Pool);
HideTarget();
archeryRange.StartRound();
}
}
}