2023-05-08 15:56:10 +03:00

42 lines
935 B
C#

using FishNet.Object;
using FishNet.Object.Synchronizing;
using TMPro;
using UnityEngine;
public class PointsText : NetworkBehaviour
{
public TMP_Text text;
[SyncVar]
public float destroyTime = 2f;
[SyncVar]
public float upSpeed = 2f;
[SyncVar]
private float _destroyOnTime;
private void Start()
{
if (!IsServer) return;
_destroyOnTime = Time.time + destroyTime;
}
public void Update()
{
if (!IsServer) return;
if (_destroyOnTime <= Time.time)
{
Despawn(gameObject, DespawnType.Pool);
}
float step = upSpeed * Time.deltaTime;
var position = transform.position;
transform.position = Vector3.MoveTowards(position,
new Vector3(position.x, position.y + 1f, position.z), step);
}
[ObserversRpc]
public void SetPoints(float points)
{
text.text = $"+{points}";
}
}