2023-05-08 15:56:10 +03:00

34 lines
845 B
C#

using System.Collections;
using _PROJECT.Multiplayer.NewBow;
using _PROJECT.Scripts.Bow;
using FishNet.Object;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class Arrow : XRGrabInteractable
{
private ArrowCaster _caster;
protected override void Awake()
{
base.Awake();
_caster = GetComponent<ArrowCaster>();
}
protected override void OnSelectExited(SelectExitEventArgs args)
{
base.OnSelectExited(args);
if (!_caster.IsServer) return;
Debug.Log("Arrow select exit by " + args.interactorObject);
if (args.interactorObject is not TwoHandedBowNotch notch)
{
Debug.Log("Arrow select exit not notch");
return;
}
Debug.Log("Arrow select exit can release");
_caster.LaunchArrow(notch);
}
}