34 lines
845 B
C#
34 lines
845 B
C#
using System.Collections;
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using _PROJECT.Multiplayer.NewBow;
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using _PROJECT.Scripts.Bow;
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using FishNet.Object;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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public class Arrow : XRGrabInteractable
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{
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private ArrowCaster _caster;
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protected override void Awake()
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{
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base.Awake();
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_caster = GetComponent<ArrowCaster>();
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}
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protected override void OnSelectExited(SelectExitEventArgs args)
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{
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base.OnSelectExited(args);
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if (!_caster.IsServer) return;
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Debug.Log("Arrow select exit by " + args.interactorObject);
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if (args.interactorObject is not TwoHandedBowNotch notch)
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{
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Debug.Log("Arrow select exit not notch");
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return;
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}
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Debug.Log("Arrow select exit can release");
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_caster.LaunchArrow(notch);
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}
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}
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