17 lines
388 B
C#
17 lines
388 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Breakout;
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using UnityEngine;
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public class DestroyBallForcefield : MonoBehaviour
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{
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private void OnCollisionEnter(Collision other)
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{
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BreakoutBall ball = other.gameObject.GetComponent<BreakoutBall>();
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if (ball == null) return;
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Events.ReduceBalls();
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Destroy(ball.gameObject);
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}
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}
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