45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using FishNet.Serializing;
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using UnityEngine;
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namespace _PROJECT.Components.Drawing
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{
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public static class Texture2DSerializer
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{
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public static void WriteTexture2D(this Writer writer, Texture2D texture)
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{
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// Convert the Texture2D to a byte array using PNG format
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byte[] textureBytes = texture.EncodeToPNG();
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// Write the length of the byte array
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writer.WriteInt32(textureBytes.Length);
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// Write the byte array
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writer.WriteBytes(textureBytes, 0, textureBytes.Length);
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}
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public static Texture2D ReadTexture2D(this Reader reader)
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{
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// Read the length of the byte array
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int textureBytesLength = reader.ReadInt32();
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// Create a new byte array with the length
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byte[] textureBytes = new byte[textureBytesLength];
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// Read the byte array into the created buffer
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reader.ReadBytes(ref textureBytes, textureBytesLength);
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// Create a new Texture2D object
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Texture2D texture = new Texture2D(1024, 1024);
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// Load the texture data from the byte array
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if (texture.LoadImage(textureBytes))
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{
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// Return the reconstructed Texture2D
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return texture;
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}
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Debug.LogError("Failed to load texture from byte array");
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return null;
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}
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}
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} |