DeltaVR/Assets/Oculus/Spatializer/editor/ONSPAudioSourceEditor.cs
2023-05-08 15:56:10 +03:00

106 lines
3.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/************************************************************************************
* Filename : ONSPAudioSourceEditor.cs
* Content : This script adds editor functionality to OculusSpatializerUserParams script.
***********************************************************************************/
#define CUSTOM_LAYOUT
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
[CustomEditor(typeof(ONSPAudioSource))]
public class OculusSpatializerUserParamsEditor : Editor
{
// target component
private ONSPAudioSource m_Component;
// OnEnable
void OnEnable()
{
m_Component = (ONSPAudioSource)target;
}
// OnInspectorGUI
public override void OnInspectorGUI()
{
GUI.color = Color.white;
Undo.RecordObject(m_Component, "OculusSpatializerUserParams");
{
#if CUSTOM_LAYOUT
m_Component.EnableSpatialization = EditorGUILayout.Toggle("Spatialization Enabled", m_Component.EnableSpatialization);
m_Component.EnableRfl = EditorGUILayout.Toggle("Reflections Enabled", m_Component.EnableRfl);
m_Component.Gain = EditorGUILayout.FloatField("Gain", m_Component.Gain);
Separator();
Label ("OCULUS ATTENUATION");
m_Component.UseInvSqr = EditorGUILayout.Toggle("Enabled", m_Component.UseInvSqr);
Label ("");
Label("RANGE (0.0 - 1000000.0 meters)");
m_Component.Near = EditorGUILayout.FloatField("Minimum", m_Component.Near);
m_Component.Far = EditorGUILayout.FloatField("Maximum", m_Component.Far);
Label("");
Label("VOLUMETRIC RADIUS (0.0 - 1000.0 meters)");
m_Component.VolumetricRadius = EditorGUILayout.FloatField("Radius", m_Component.VolumetricRadius);
Separator();
Label("REVERB SEND LEVEL (-60.0 - 20.0 decibels)");
m_Component.ReverbSend = EditorGUILayout.FloatField(" ", m_Component.ReverbSend);
Separator();
#else
DrawDefaultInspector ();
#endif
}
if (GUI.changed)
{
EditorUtility.SetDirty(m_Component);
}
}
// Utilities, move out of here (or copy over to other editor script)
// Separator
void Separator()
{
GUI.color = new Color(1, 1, 1, 0.25f);
GUILayout.Box("", "HorizontalSlider", GUILayout.Height(16));
GUI.color = Color.white;
}
// Label
void Label(string label)
{
EditorGUILayout.LabelField (label);
}
}