276 lines
8.2 KiB
C#
276 lines
8.2 KiB
C#
using FMOD.Studio;
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using FMODUnity;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class AudioManager : MonoBehaviour
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{
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[Header("Volume")]
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[Range(0, 1)]
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public float MasterVolume = 1;
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[Range(0, 1)]
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public float MusicVolume = 1;
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[Range(0, 1)]
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public float SFXVolume = 1;
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[Range(0, 1)]
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public float UIVolume = 1;
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[Range(0, 1)]
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private Bus masterBus;
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private Bus musicBus;
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private Bus sfxBus;
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private Bus reverbBus;
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private Bus uiBus;
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const string sid = "00000000-0000-0000-0000-000000000000";
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static readonly Guid nullGuid = new Guid(sid);
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private List<EventInstance> eventInstances = new();
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class TimelineInfo
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{
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public FMOD.StringWrapper LastMarker = new();
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}
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TimelineInfo timelineInfo;
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GCHandle timelineHandle;
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EVENT_CALLBACK beatCallback;
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private static AudioManager _instance { get; set; }
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public static event Action<string> OnNewBGMMarker;
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// public static AudioManager instance;
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private static EventInstance musicEventInstance;
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// public access for the Singleton
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// and lazy instantiation if not exists
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public static AudioManager Instance
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{
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get
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{
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// if exists directly return
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if (_instance) return _instance;
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// otherwise search it in the scene
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_instance = FindObjectOfType<AudioManager>();
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// found it?
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if (_instance) return _instance;
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// otherwise create and initialize it
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CreateInstance();
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return _instance;
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}
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void CreateInstance()
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{
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// skip if already exists
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if (_instance) return;
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if (SceneManager.GetActiveScene().name == "BankLoader") return;
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InitializeInstance(new GameObject(nameof(AudioManager)).AddComponent<AudioManager>());
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}
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private static void InitializeInstance(AudioManager instance)
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{
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_instance = instance;
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DontDestroyOnLoad(_instance.gameObject);
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_instance.eventInstances = new List<EventInstance>();
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_instance.masterBus = RuntimeManager.GetBus("bus:/");
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_instance.musicBus = RuntimeManager.GetBus("bus:/Music");
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_instance.sfxBus = RuntimeManager.GetBus("bus:/SFX");
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_instance.uiBus = RuntimeManager.GetBus("bus:/UI");
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// _instance.MasterVolume = SaveManager.Instance.systemData.MasterVolume / 100f;
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// _instance.SFXVolume = SaveManager.Instance.systemData.SFXVolume / 100f;
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// _instance.MusicVolume = SaveManager.Instance.systemData.MusicVolume / 100f;
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// _instance.UIVolume = SaveManager.Instance.systemData.UIVolume / 100f;
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}
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private void Awake()
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{
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if (_instance && _instance != this)
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{
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Destroy(gameObject);
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return;
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}
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InitializeInstance(this);
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}
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public EventInstance CreateInstance(EventReference eventReference)
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{
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EventInstance eventInstance = RuntimeManager.CreateInstance(eventReference);
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eventInstances.Add(eventInstance);
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return eventInstance;
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}
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private void Update()
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{
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musicBus.setVolume(MusicVolume);
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sfxBus.setVolume(SFXVolume);
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uiBus.setVolume(UIVolume);
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masterBus.setVolume(MasterVolume);
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}
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public static bool IsEventReferenceValid(EventReference eventReference)
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{
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return eventReference.Guid != nullGuid;
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}
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public static void PlayOneShot(EventReference eventReference)
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{
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if (eventReference.Guid != nullGuid)
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RuntimeManager.PlayOneShot(eventReference);
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else
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{
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Debug.LogWarning("EventReference is null, ignoring...");
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}
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}
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public void InitializeMusic(EventReference musicEventReference)
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{
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if (musicEventReference.Guid == nullGuid)
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{
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Debug.LogWarning("EventReference is null, ignoring.");
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return;
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}
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musicEventInstance = CreateInstance(musicEventReference);
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timelineInfo = new TimelineInfo();
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// Explicitly create the delegate object and assign it to a member so it doesn't get freed
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// by the garbage collected while it's being used
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beatCallback = new EVENT_CALLBACK(BeatEventCallback);
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// Pin the class that will store the data modified during the callback
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timelineHandle = GCHandle.Alloc(timelineInfo);
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// Pass the object through the userdata of the instance
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musicEventInstance.setUserData(GCHandle.ToIntPtr(timelineHandle));
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musicEventInstance.setCallback(beatCallback, EVENT_CALLBACK_TYPE.TIMELINE_BEAT | EVENT_CALLBACK_TYPE.TIMELINE_MARKER);
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}
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public void SetMusicParameter(string parameter, float value)
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{
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musicEventInstance.setParameterByName(parameter, value);
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}
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public void StartMusic()
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{
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if (!musicEventInstance.isValid())
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{
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Debug.LogWarning("Music is not initialized yet, ignoring.");
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return;
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}
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musicEventInstance.start();
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}
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public int GetMusicPosition()
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{
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musicEventInstance.getTimelinePosition(out int position);
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return position;
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}
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public void StopSFX()
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{
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sfxBus.stopAllEvents(FMOD.Studio.STOP_MODE.IMMEDIATE);
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}
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public void FadeOutMusic()
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{
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musicEventInstance.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
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musicEventInstance.release();
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}
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public static bool IsPlaying()
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{
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musicEventInstance.getPlaybackState(out PLAYBACK_STATE state);
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return state != PLAYBACK_STATE.STOPPED;
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}
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public static bool IsPlaying(EventInstance instance)
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{
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instance.getPlaybackState(out PLAYBACK_STATE state);
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return state != PLAYBACK_STATE.STOPPED;
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}
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public static void Unpause()
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{
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musicEventInstance.setPaused(false);
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}
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public static void Unpause(EventInstance instance)
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{
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instance.setPaused(false);
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}
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public static void Pause()
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{
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musicEventInstance.setPaused(true);
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}
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public static void Pause(EventInstance instance)
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{
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instance.setPaused(true);
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}
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private void CleanUp()
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{
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if (eventInstances != null)
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{
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foreach (EventInstance eventInstance in eventInstances)
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{
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eventInstance.stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
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eventInstance.release();
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}
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}
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}
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// taken from https://www.fmod.com/docs/2.02/unity/examples-timeline-callbacks.html
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[AOT.MonoPInvokeCallback(typeof(EVENT_CALLBACK))]
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static FMOD.RESULT BeatEventCallback(EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
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{
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EventInstance instance = new(instancePtr);
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// Retrieve the user data
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FMOD.RESULT result = instance.getUserData(out IntPtr timelineInfoPtr);
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if (result != FMOD.RESULT.OK)
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{
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Debug.LogError("Timeline Callback error: " + result);
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}
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else if (timelineInfoPtr != IntPtr.Zero)
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{
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// Get the object to store beat and marker details
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GCHandle timelineHandle = GCHandle.FromIntPtr(timelineInfoPtr);
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TimelineInfo timelineInfo = (TimelineInfo)timelineHandle.Target;
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switch (type)
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{
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case EVENT_CALLBACK_TYPE.TIMELINE_MARKER:
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{
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var parameter = (TIMELINE_MARKER_PROPERTIES)Marshal.PtrToStructure(parameterPtr, typeof(TIMELINE_MARKER_PROPERTIES));
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timelineInfo.LastMarker = parameter.name;
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OnNewBGMMarker?.Invoke(parameter.name);
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break;
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}
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case EVENT_CALLBACK_TYPE.DESTROYED:
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{
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// Now the event has been destroyed, unpin the timeline memory so it can be garbage collected
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timelineHandle.Free();
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break;
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}
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}
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}
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return FMOD.RESULT.OK;
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}
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private void OnDestroy()
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{
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CleanUp();
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}
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} |