187 lines
8.7 KiB
C#
187 lines
8.7 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using static FMODUnityResonance.FmodResonanceAudioRoom;
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namespace FMODUnityResonance
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{
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/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
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/// Inspector window of a FmodResonanceAudioRoom object.
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[CustomEditor(typeof(FmodResonanceAudioRoom))]
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[CanEditMultipleObjects]
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public class FmodResonanceAudioRoomEditor : Editor
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{
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private SerializedProperty leftWall = null;
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private SerializedProperty rightWall = null;
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private SerializedProperty floor = null;
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private SerializedProperty ceiling = null;
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private SerializedProperty backWall = null;
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private SerializedProperty frontWall = null;
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private SerializedProperty reflectivity = null;
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private SerializedProperty reverbGainDb = null;
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private SerializedProperty reverbBrightness = null;
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private SerializedProperty reverbTime = null;
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private SerializedProperty size = null;
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private GUIContent surfaceMaterialsLabel;
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private GUIContent surfaceMaterialLabel;
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private GUIContent reflectivityLabel;
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private GUIContent reverbGainLabel;
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private GUIContent reverbPropertiesLabel;
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private GUIContent reverbBrightnessLabel;
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private GUIContent reverbTimeLabel;
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private GUIContent sizeLabel;
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private static readonly string[] SurfaceMaterialDisplay = new string[] {
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L10n.Tr("Transparent"),
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L10n.Tr("Acoustic Ceiling Tiles"),
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L10n.Tr("Brick Bare"),
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L10n.Tr("Brick Painted"),
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L10n.Tr("Concrete Block Coarse"),
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L10n.Tr("Concrete Block Painted"),
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L10n.Tr("Curtain Heavy"),
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L10n.Tr("Fiberglass Insulation"),
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L10n.Tr("Glass Thin"),
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L10n.Tr("Glass Thick"),
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L10n.Tr("Grass"),
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L10n.Tr("Linoleum On Concrete"),
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L10n.Tr("Marble"),
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L10n.Tr("Metal"),
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L10n.Tr("Parquet On Concrete"),
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L10n.Tr("Plaster Rough"),
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L10n.Tr("Plaster Smooth"),
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L10n.Tr("Plywood Panel"),
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L10n.Tr("Polished Concrete Or Tile"),
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L10n.Tr("Sheetrock"),
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L10n.Tr("Water Or Ice Surface"),
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L10n.Tr("Wood Ceiling"),
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L10n.Tr("Wood Panel"),
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};
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private static readonly int[] SurfaceMaterialValues = new int[] {
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(int)SurfaceMaterial.Transparent,
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(int)SurfaceMaterial.AcousticCeilingTiles,
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(int)SurfaceMaterial.BrickBare,
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(int)SurfaceMaterial.BrickPainted,
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(int)SurfaceMaterial.ConcreteBlockCoarse,
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(int)SurfaceMaterial.ConcreteBlockPainted,
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(int)SurfaceMaterial.CurtainHeavy,
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(int)SurfaceMaterial.FiberglassInsulation,
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(int)SurfaceMaterial.GlassThin,
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(int)SurfaceMaterial.GlassThick,
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(int)SurfaceMaterial.Grass,
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(int)SurfaceMaterial.LinoleumOnConcrete,
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(int)SurfaceMaterial.Marble,
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(int)SurfaceMaterial.Metal,
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(int)SurfaceMaterial.ParquetOnConcrete,
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(int)SurfaceMaterial.PlasterRough,
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(int)SurfaceMaterial.PlasterSmooth,
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(int)SurfaceMaterial.PlywoodPanel,
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(int)SurfaceMaterial.PolishedConcreteOrTile,
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(int)SurfaceMaterial.Sheetrock,
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(int)SurfaceMaterial.WaterOrIceSurface,
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(int)SurfaceMaterial.WoodCeiling,
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(int)SurfaceMaterial.WoodPanel,
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};
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private void OnEnable()
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{
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surfaceMaterialsLabel = new GUIContent(L10n.Tr("Surface Materials"),
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L10n.Tr("Room surface materials to calculate the acoustic properties of the room."));
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surfaceMaterialLabel = new GUIContent(L10n.Tr("Surface Material"),
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L10n.Tr("Surface material used to calculate the acoustic properties of the room."));
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reflectivityLabel = new GUIContent(L10n.Tr("Reflectivity"),
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L10n.Tr("Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."));
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reverbGainLabel = new GUIContent(L10n.Tr("Gain (dB)"),
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L10n.Tr("Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."));
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reverbPropertiesLabel = new GUIContent(L10n.Tr("Reverb Properties"),
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L10n.Tr("Parameters to adjust the reverb properties of the room."));
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reverbBrightnessLabel = new GUIContent(L10n.Tr("Brightness"),
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L10n.Tr("Adjusts the balance between high and low frequencies in the reverb."));
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reverbTimeLabel = new GUIContent(L10n.Tr("Time"),
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L10n.Tr("Adjusts the overall duration of the reverb by a positive scaling factor."));
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sizeLabel = new GUIContent(L10n.Tr("Size"), L10n.Tr("Sets the room dimensions."));
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leftWall = serializedObject.FindProperty("LeftWall");
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rightWall = serializedObject.FindProperty("RightWall");
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floor = serializedObject.FindProperty("Floor");
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ceiling = serializedObject.FindProperty("Ceiling");
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backWall = serializedObject.FindProperty("BackWall");
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frontWall = serializedObject.FindProperty("FrontWall");
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reflectivity = serializedObject.FindProperty("Reflectivity");
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reverbGainDb = serializedObject.FindProperty("ReverbGainDb");
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reverbBrightness = serializedObject.FindProperty("ReverbBrightness");
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reverbTime = serializedObject.FindProperty("ReverbTime");
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size = serializedObject.FindProperty("Size");
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}
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/// @cond
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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// Add clickable script field, as would have been provided by DrawDefaultInspector()
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MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour);
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.LabelField(surfaceMaterialsLabel);
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++EditorGUI.indentLevel;
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DrawSurfaceMaterial(leftWall, L10n.Tr("Left Wall"));
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DrawSurfaceMaterial(rightWall, L10n.Tr("Right Wall"));
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DrawSurfaceMaterial(floor, L10n.Tr("Floor"));
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DrawSurfaceMaterial(ceiling, L10n.Tr("Ceiling"));
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DrawSurfaceMaterial(backWall, L10n.Tr("Back Wall"));
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DrawSurfaceMaterial(frontWall, L10n.Tr("Front Wall"));
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--EditorGUI.indentLevel;
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EditorGUILayout.Separator();
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EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel);
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField(reverbPropertiesLabel);
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++EditorGUI.indentLevel;
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EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb,
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reverbGainLabel);
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EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness,
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FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel);
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EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel);
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--EditorGUI.indentLevel;
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(size, sizeLabel);
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serializedObject.ApplyModifiedProperties();
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}
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/// @endcond
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private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial, string displayName)
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{
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EditorGUILayout.BeginHorizontal();
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GUIContent labelContent = new GUIContent(displayName, surfaceMaterialLabel.tooltip);
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EditorGUILayout.LabelField(labelContent, GUILayout.Width(150));
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surfaceMaterial.intValue = EditorGUILayout.IntPopup(
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surfaceMaterial.intValue, SurfaceMaterialDisplay, SurfaceMaterialValues);
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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