DeltaVR/Assets/Bakery/examples/scripts/BakeryVolumeReceiver.cs
2021-03-05 20:15:14 +02:00

48 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Example script, a counterpart to BakeryVolumeTrigger.cs (see that script for more info)
//
public class BakeryVolumeReceiver : MonoBehaviour
{
public bool forceUsage = false;
// used by triggers
internal int enterCounter = 0;
internal BakeryVolumeTrigger movableTrigger = null;
MeshRenderer[] renderers;
MaterialPropertyBlock current;
// Cache renderers affected by volumes
void Awake()
{
renderers = GetComponentsInChildren<MeshRenderer>() as MeshRenderer[];
if (forceUsage)
{
// HDRP can sometimes (?) fail to use globally set volumes when SRP batching is enabled, so disable it for this object.
SetPropertyBlock(new MaterialPropertyBlock());
}
}
// Called by triggers
public void SetPropertyBlock(MaterialPropertyBlock mb)
{
for(int i=0; i<renderers.Length; i++)
{
renderers[i].SetPropertyBlock(mb);
}
current = mb;
}
// Update shader properties here if the volume is moving
void LateUpdate()
{
if (movableTrigger == null) return;
movableTrigger.UpdateBounds();
SetPropertyBlock(current);
}
}