DeltaVR/Assets/_PROJECT/Scripts/Audio/AudioManager.cs
2025-12-02 22:40:17 +02:00

332 lines
8.7 KiB
C#

using FMOD.Studio;
using FMODUnity;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using STOP_MODE = FMOD.Studio.STOP_MODE;
public class AudioManager : MonoBehaviour
{
//VCAs (VCA buses) are mainly used for volume control
//Regular routing buses routing are for the remaining logic, for example, within the FMOD itself to put FMOD events inside the Mixer (Mixer Routing).
//Regular routing buses are used when we make some attenuation based on parameters and write the logic in code for Unity.
private VCA masterVCA;
private VCA musicVCA;
private VCA sfxVCA;
private VCA uiVCA;
private VCA ambienceVCA;
[SerializeField]
[Header("Volume")]
[Range(0, 1)]
public float MasterVolume = 0.5f;
[Range(0, 1)]
public float MusicVolume = 0.5f;
[Range(0, 1)]
public float AmbienceVolume = 0.5f;
[Range(0, 1)]
public float SFXVolume = 0.5f;
[Range(0, 1)]
public float UIVolume = 0.5f;
[Range(0, 1)]
private Bus masterBus;
private Bus ambientBus;
private Bus musicBus;
private Bus sfxBus;
private Bus uiBus;
const string sid = "00000000-0000-0000-0000-000000000000";
static readonly Guid nullGuid = new Guid(sid);
private List<EventInstance> eventInstances = new();
class TimelineInfo
{
public FMOD.StringWrapper LastMarker = new();
}
TimelineInfo timelineInfo;
GCHandle timelineHandle;
EVENT_CALLBACK beatCallback;
private static AudioManager _instance { get; set; }
public static event Action<string> OnNewBGMMarker;
// public static AudioManager instance;
private static EventInstance musicEventInstance;
// public access for the Singleton
// and lazy instantiation if not exists
public static AudioManager Instance
{
get
{
// if exists directly return
if (_instance) return _instance;
// otherwise search it in the scene
_instance = FindObjectOfType<AudioManager>();
// found it?
if (_instance) return _instance;
// otherwise create and initialize it
CreateInstance();
return _instance;
}
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void CreateInstance()
{
// skip if already exists
if (_instance) return;
if (SceneManager.GetActiveScene().name == "BankLoader") return;
InitializeInstance(new GameObject(nameof(AudioManager)).AddComponent<AudioManager>());
}
private static void InitializeInstance(AudioManager instance)
{
_instance = instance;
DontDestroyOnLoad(_instance.gameObject);
_instance.eventInstances = new List<EventInstance>();
_instance.masterBus = RuntimeManager.GetBus("bus:/");
_instance.musicBus = RuntimeManager.GetBus("bus:/Music");
_instance.ambientBus = RuntimeManager.GetBus("bus:/Ambiences");
_instance.sfxBus = RuntimeManager.GetBus("bus:/SFX");
_instance.uiBus = RuntimeManager.GetBus("bus:/UI");
_instance.masterVCA = RuntimeManager.GetVCA("vca:/Master");
_instance.musicVCA = RuntimeManager.GetVCA("vca:/Music");
_instance.ambienceVCA = RuntimeManager.GetVCA("vca:/Ambiences");
_instance.sfxVCA = RuntimeManager.GetVCA("vca:/SFX");
_instance.uiVCA = RuntimeManager.GetVCA("vca:/UI");
}
public void SetMasterVCA(float value)
{
masterVCA.setVolume(value);
}
public void SetMusicVCA(float value)
{
musicVCA.setVolume(value);
}
public void SetAmbientVCA(float value)
{
ambienceVCA.setVolume(value);
}
public void SetSFXVCA(float value)
{
sfxVCA.setVolume(value);
}
public void SetUIVCA(float value)
{
uiVCA.setVolume(value);
}
private void Awake()
{
if (_instance && _instance != this)
{
Destroy(gameObject);
return;
}
InitializeInstance(this);
}
public EventInstance CreateInstance(EventReference eventReference)
{
EventInstance eventInstance = RuntimeManager.CreateInstance(eventReference);
eventInstances.Add(eventInstance);
return eventInstance;
}
private void Update()
{
//musicBus.setVolume(MusicVolume);
//ambientBus.setVolume(AmbienceVolume);
//sfxBus.setVolume(SFXVolume);
//uiBus.setVolume(UIVolume);
//masterBus.setVolume(MasterVolume);
//VCA volumes
masterVCA.setVolume(MasterVolume);
ambienceVCA.setVolume(AmbienceVolume);
musicVCA.setVolume(MusicVolume);
sfxVCA.setVolume(SFXVolume);
uiVCA.setVolume(UIVolume);
}
public static bool IsEventReferenceValid(EventReference eventReference)
{
return eventReference.Guid != nullGuid;
}
public static void PlayOneShot(EventReference eventReference)
{
if (eventReference.Guid != nullGuid)
RuntimeManager.PlayOneShot(eventReference);
else
{
Debug.LogWarning("EventReference is null, ignoring...");
}
}
public void PlayOneShot3D(EventReference sound, Vector3 position)
{
if (!IsEventReferenceValid(sound))
{
Debug.LogWarning("Tried to play invalid FMOD event (3D)");
return;
}
RuntimeManager.PlayOneShot(sound, position);
}
public EventInstance PlayAttachedInstance(EventReference sound, GameObject go)
{
if (!IsEventReferenceValid(sound))
{
Debug.LogWarning("Tried to play invalid FMOD event (attached)");
return default;
}
EventInstance instance = RuntimeManager.CreateInstance(sound);
RuntimeManager.AttachInstanceToGameObject(instance, go);
instance.start();
// instance.release();
eventInstances.Add(instance);
return instance;
}
public void StopInstance(EventInstance instance, STOP_MODE mode = STOP_MODE.ALLOWFADEOUT)
{
if (!instance.isValid()) return;
instance.stop(mode);
instance.release();
}
public void SetParameter(EventInstance instance, string parameterName, float value)
{
if (!instance.isValid()) return;
instance.setParameterByName(parameterName, value);
}
public void SetGlobalParameter(string parameterName, float value)
{
RuntimeManager.StudioSystem.setParameterByName(parameterName, value);
}
public void InitializeMusic(EventReference musicEventReference)
{
if (musicEventReference.Guid == nullGuid)
{
Debug.LogWarning("EventReference is null, ignoring.");
return;
}
musicEventInstance = CreateInstance(musicEventReference);
}
public void SetMusicParameter(string parameter, float value)
{
musicEventInstance.setParameterByName(parameter, value);
}
public void StartMusic()
{
if (!musicEventInstance.isValid())
{
Debug.LogWarning("Music is not initialized yet, ignoring.");
return;
}
musicEventInstance.start();
}
public int GetMusicPosition()
{
musicEventInstance.getTimelinePosition(out int position);
return position;
}
public void StopSFX()
{
sfxBus.stopAllEvents(FMOD.Studio.STOP_MODE.IMMEDIATE);
}
public void FadeOutMusic()
{
musicEventInstance.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
musicEventInstance.release();
}
public static bool IsPlaying()
{
musicEventInstance.getPlaybackState(out PLAYBACK_STATE state);
return state != PLAYBACK_STATE.STOPPED;
}
public static bool IsPlaying(EventInstance instance)
{
instance.getPlaybackState(out PLAYBACK_STATE state);
return state != PLAYBACK_STATE.STOPPED;
}
public static void Unpause()
{
musicEventInstance.setPaused(false);
}
public static void Unpause(EventInstance instance)
{
instance.setPaused(false);
}
public static void Pause()
{
musicEventInstance.setPaused(true);
}
public static void Pause(EventInstance instance)
{
instance.setPaused(true);
}
private void CleanUp()
{
if (eventInstances != null)
{
foreach (EventInstance eventInstance in eventInstances)
{
eventInstance.stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
eventInstance.release();
}
}
}
private void OnDestroy()
{
CleanUp();
}
}