DeltaVR/Assets/Scripts/UnityXR/HandPresence.cs
2020-11-28 16:54:41 +02:00

48 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
namespace UnityXR
{
public class HandPresence : MonoBehaviour
{
private InputDevice _targetDevice;
// Start is called before the first frame update
void Start()
{
List<InputDevice> devices = new List<InputDevice>();
InputDeviceCharacteristics rightControllerCharacteristics =
InputDeviceCharacteristics.Right | InputDeviceCharacteristics.Controller;
if (devices.Count > 0)
{
_targetDevice = devices[0];
}
}
// Update is called once per frame
void Update()
{
;
if (_targetDevice.TryGetFeatureValue(CommonUsages.primaryButton, out bool primaryButtonValue) &&
primaryButtonValue)
{
Debug.Log("Pressing primary button");
}
if (_targetDevice.TryGetFeatureValue(CommonUsages.trigger, out float triggerValue) && triggerValue > 0.1f)
{
Debug.Log("Trigger pressed " + triggerValue);
}
if (_targetDevice.TryGetFeatureValue(CommonUsages.primary2DAxis, out Vector2 primary2DAxisValue) &&
primary2DAxisValue != Vector2.zero)
{
Debug.Log("primary2DAxis pressed " + triggerValue);
}
}
}
}