138 lines
5.6 KiB
C#
138 lines
5.6 KiB
C#
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/oculusmastersdk-1.0/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// Simple helper script that conditionally enables rendering of a controller if it is connected.
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/// </summary>
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public class OVRControllerHelper : MonoBehaviour
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{
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Left).
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/// </summary>
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public GameObject m_modelOculusTouchQuestAndRiftSLeftController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Right).
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/// </summary>
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public GameObject m_modelOculusTouchQuestAndRiftSRightController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Rift Controller model (Left).
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/// </summary>
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public GameObject m_modelOculusTouchRiftLeftController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Rift Controller model (Right).
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/// </summary>
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public GameObject m_modelOculusTouchRiftRightController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Left).
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/// </summary>
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public GameObject m_modelOculusTouchQuest2LeftController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Right).
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/// </summary>
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public GameObject m_modelOculusTouchQuest2RightController;
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/// <summary>
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/// The controller that determines whether or not to enable rendering of the controller model.
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/// </summary>
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public OVRInput.Controller m_controller;
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private enum ControllerType
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{
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QuestAndRiftS = 1,
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Rift = 2,
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Quest2 = 3,
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}
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private ControllerType activeControllerType = ControllerType.Rift;
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private bool m_prevControllerConnected = false;
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private bool m_prevControllerConnectedCached = false;
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void Start()
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{
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OVRPlugin.SystemHeadset headset = OVRPlugin.GetSystemHeadsetType();
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switch (headset)
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{
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case OVRPlugin.SystemHeadset.Rift_CV1:
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activeControllerType = ControllerType.Rift;
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break;
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case OVRPlugin.SystemHeadset.Oculus_Quest_2:
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activeControllerType = ControllerType.Quest2;
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break;
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default:
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activeControllerType = ControllerType.QuestAndRiftS;
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break;
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}
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Debug.LogFormat("OVRControllerHelp: Active controller type: {0} for product {1}", activeControllerType, OVRPlugin.productName);
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// Hide all controller models until controller get connected
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(false);
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m_modelOculusTouchRiftLeftController.SetActive(false);
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m_modelOculusTouchRiftRightController.SetActive(false);
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m_modelOculusTouchQuest2LeftController.SetActive(false);
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m_modelOculusTouchQuest2RightController.SetActive(false);
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}
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void Update()
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{
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bool controllerConnected = OVRInput.IsControllerConnected(m_controller);
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if ((controllerConnected != m_prevControllerConnected) || !m_prevControllerConnectedCached)
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{
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if (activeControllerType == ControllerType.Rift)
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{
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(false);
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m_modelOculusTouchRiftLeftController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.LTouch));
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m_modelOculusTouchRiftRightController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.RTouch));
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m_modelOculusTouchQuest2LeftController.SetActive(false);
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m_modelOculusTouchQuest2RightController.SetActive(false);
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}
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else if (activeControllerType == ControllerType.Quest2)
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{
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(false);
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m_modelOculusTouchRiftLeftController.SetActive(false);
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m_modelOculusTouchRiftRightController.SetActive(false);
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m_modelOculusTouchQuest2LeftController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.LTouch));
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m_modelOculusTouchQuest2RightController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.RTouch));
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}
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else /*if (activeControllerType == ControllerType.QuestAndRiftS)*/
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{
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.LTouch));
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.RTouch));
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m_modelOculusTouchRiftLeftController.SetActive(false);
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m_modelOculusTouchRiftRightController.SetActive(false);
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m_modelOculusTouchQuest2LeftController.SetActive(false);
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m_modelOculusTouchQuest2RightController.SetActive(false);
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}
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m_prevControllerConnected = controllerConnected;
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m_prevControllerConnectedCached = true;
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}
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}
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}
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