2023-05-08 15:56:10 +03:00

27 lines
309 B
GLSL

Shader "Unlit/HideStencil"
{
Properties
{
[IntRange] _StencilID("Stencil ID", Range(1, 255)) = 1
}
SubShader
{
Tags
{
"RenderType" = "Opaque"
"Queue" = "Geometry"
"RenderPipeline" = "UniversalPipeline"
}
Pass
{
Stencil
{
Ref[_StencilID]
Comp NotEqual
}
}
}
}