DeltaVR/Assets/Bakery/ftUniqueIDRegistry.cs
2020-12-03 20:09:51 +02:00

47 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class ftUniqueIDRegistry
{
public static Dictionary<Int32, Int32> Mapping = new Dictionary<int, int>();
public static Dictionary<Int32, Int32> MappingInv = new Dictionary<int, int>();
public static void Deregister(Int32 id)
{
int instanceId = GetInstanceId(id);
if (instanceId < 0) return;
MappingInv.Remove(instanceId);
Mapping.Remove(id);
}
public static void Register(Int32 id, Int32 value)
{
if (!Mapping.ContainsKey(id)) {
Mapping[id] = value;
MappingInv[value] = id;
}
}
public static Int32 GetInstanceId(Int32 id)
{
Int32 instanceId;
if (!Mapping.TryGetValue(id, out instanceId))
{
return -1;
}
else
{
return instanceId;
}
}
public static Int32 GetUID(Int32 instanceId)
{
Int32 result;
if (MappingInv.TryGetValue(instanceId, out result)) return result;
return -1;
}
}