69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /************************************************************************************
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| 
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| Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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| 
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| See SampleFramework license.txt for license terms.  Unless required by applicable law
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| or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
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| CONDITIONS OF ANY KIND, either express or implied.  See the license for specific
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| language governing permissions and limitations under the license.
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| 
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| ************************************************************************************/
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| 
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| Shader "Oculus Sample/Xing Light"
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| {
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|     Properties
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|     {
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|       _MainTex("Base (RGB) Alpha (A)", 2D) = "white" {}
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|       _Color("Tint Color", Color) = (0.5, 0.5, 0.5, 0.5)
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|     }
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|     SubShader
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|     {
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|       Tags{"Queue" = "Transparent" "RenderType" =  "Transparent"
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|         "IgnoreProjector" = "True" "PreviewType" = "Plane"}
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|       LOD 100
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|       Blend SrcAlpha OneMinusSrcAlpha
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|       Cull Back
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|       Lighting Off
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|       ZWrite Off
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| 
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|       Pass
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|       {
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|         CGPROGRAM
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|         #pragma vertex vert
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|         #pragma fragment frag
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| 
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|         #include "UnityCG.cginc"
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| 
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|         struct appdata
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|         {
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|           float4 vertex : POSITION;
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|           float2 uv : TEXCOORD0;
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|         };
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| 
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|         struct v2f
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|         {
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|           float4 vertex : SV_POSITION;
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|           float2 uv : TEXCOORD0;
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|         };
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| 
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|         fixed4 _Color;
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|         sampler2D _MainTex;
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|         float4 _MainTex_ST;
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| 
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|         v2f vert (appdata v)
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|         {
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|           v2f o;
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|           o.vertex = UnityObjectToClipPos(v.vertex);
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|           o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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|           return o;
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|         }
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| 
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|         fixed4 frag (v2f i) : SV_Target
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|         {
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|           return _Color * tex2D(_MainTex, i.uv);
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|         }
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|         ENDCG
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|       }
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|     }
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| }
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