16 lines
584 B
C#
16 lines
584 B
C#
namespace UnityEngine.XR.Content.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Specifies how a transform's hierarchy is traversed to locate renderers to highlight
|
|
/// </summary>
|
|
public enum RendererCaptureDepth
|
|
{
|
|
/// <summary>Get all active renders on an object, its children and manually set renderers.</summary>
|
|
AllChildRenderers,
|
|
/// <summary>Get all active renders on an object and manually set renderers. Ignores children.</summary>
|
|
CurrentRenderer,
|
|
/// <summary>Only uses manually set renderers.</summary>
|
|
ManualOnly,
|
|
}
|
|
}
|