67 lines
2.7 KiB
C#
67 lines
2.7 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace FMODUnity
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{
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[CustomPropertyDrawer(typeof(BankRefAttribute))]
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public class BankRefDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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Texture browseIcon = EditorUtils.LoadImage("SearchIconBlack.png");
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SerializedProperty pathProperty = property;
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EditorGUI.BeginProperty(position, label, property);
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Event e = Event.current;
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if (e.type == EventType.DragPerform && position.Contains(e.mousePosition))
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{
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if (DragAndDrop.objectReferences.Length > 0 &&
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DragAndDrop.objectReferences[0] != null &&
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DragAndDrop.objectReferences[0].GetType() == typeof(EditorBankRef))
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{
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pathProperty.stringValue = ((EditorBankRef)DragAndDrop.objectReferences[0]).Name;
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e.Use();
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}
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}
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if (e.type == EventType.DragUpdated && position.Contains(e.mousePosition))
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{
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if (DragAndDrop.objectReferences.Length > 0 &&
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DragAndDrop.objectReferences[0] != null &&
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DragAndDrop.objectReferences[0].GetType() == typeof(EditorBankRef))
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{
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DragAndDrop.visualMode = DragAndDropVisualMode.Move;
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DragAndDrop.AcceptDrag();
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e.Use();
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}
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}
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float baseHeight = GUI.skin.textField.CalcSize(new GUIContent()).y;
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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var buttonStyle = new GUIStyle(GUI.skin.button);
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buttonStyle.padding.top = buttonStyle.padding.bottom = 1;
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Rect searchRect = new Rect(position.x + position.width - browseIcon.width - 15, position.y, browseIcon.width + 10, baseHeight);
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Rect pathRect = new Rect(position.x, position.y, searchRect.x - position.x - 5, baseHeight);
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EditorGUI.PropertyField(pathRect, pathProperty, GUIContent.none);
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if (GUI.Button(searchRect, new GUIContent(browseIcon, "Select FMOD Bank"), buttonStyle))
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{
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var eventBrowser = ScriptableObject.CreateInstance<EventBrowser>();
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eventBrowser.ChooseBank(property);
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var windowRect = position;
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windowRect.position = GUIUtility.GUIToScreenPoint(windowRect.position);
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windowRect.height = searchRect.height + 1;
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eventBrowser.ShowAsDropDown(windowRect, new Vector2(windowRect.width, 400));
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}
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EditorGUI.EndProperty();
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}
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}
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}
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