DeltaVR/ProjectSettings/QualitySettings.asset
2020-12-29 20:15:49 +02:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 2
name: Default
pixelLightCount: 3
shadows: 2
shadowResolution: 3
shadowProjection: 1
shadowCascades: 1
shadowDistance: 50
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.48324358
shadowCascade4Split: {x: 0.7120444, y: 0.836223, z: 0.9415374}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 8
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 0
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 8099fa5efff101846ba7a5df283e186f,
type: 2}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
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