Files
DeltaVR/Assets/_PROJECT/Components/NewHandPresence/Prefabs/XROrigin Scripts/MoveSliderDragHandler.cs

38 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
public class MoveSliderDragHandler : AbstractSlider, IDragHandler, IBeginDragHandler, IEndDragHandler
{
public TMP_Text warningText;
public float warningThreshholdValue = 0.65f;
public ContinuoslocomotionConfigurator configurator;
override public void OnEndDrag(PointerEventData eventData)
{
base.OnEndDrag(eventData);
configurator.UpdateSpeed(CurrentValue);
}
override protected void UpdateSlider(PointerEventData eventData, bool draggingEnded = false)
{
base.UpdateSlider(eventData, draggingEnded);
DisplayWarningTextIfNecessary();
}
override protected void UpdateHandlePosition()
{
base.UpdateHandlePosition();
DisplayWarningTextIfNecessary();
}
protected void DisplayWarningTextIfNecessary()
{
if (CurrentValue > (warningThreshholdValue * (maxValue - minValue) + minValue)) warningText.gameObject.SetActive(true);
else warningText.gameObject.SetActive(false);
}
}