DeltaVR/Assets/_PROJECT/Components/TwoHandedBow/TwoHandedBowNetworkManager.cs
2023-05-08 15:56:10 +03:00

138 lines
4.8 KiB
C#

using FishNet.Connection;
using FishNet.Object;
using FishNet.Object.Synchronizing;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
namespace _PROJECT.Multiplayer.NewBow
{
public class TwoHandedBowNetworkManager : NetworkBehaviour
{
[SerializeField] private GameObject arrowPrefab;
private XRInteractionManager _interactionManager;
private TwoHandedBowNotch _notch;
[SyncVar] private NetworkObject _arrowNetworkObject;
public Vector3 lastKnownLaunchDirection { get; [ServerRpc(RunLocally = true)] set; }
public float lastKnownPullAmount { get; [ServerRpc(RunLocally = true)] set; }
public override void OnStartServer()
{
base.OnStartServer();
_interactionManager = GameObject.Find("XR Interaction Manager").GetComponent<XRInteractionManager>();
_notch = GetComponentInChildren<TwoHandedBowNotch>();
if (_interactionManager == null)
Debug.LogError("Interaction manager not found");
if (_notch == null)
Debug.LogError("Notch not found");
CreateArrowServer();
}
public override void OnStartClient()
{
base.OnStartClient();
_interactionManager = GameObject.Find("XR Interaction Manager").GetComponent<XRInteractionManager>();
_notch = GetComponentInChildren<TwoHandedBowNotch>();
if (_interactionManager == null)
Debug.LogError("Interaction manager not found");
if (_notch == null)
Debug.LogError("Notch not found");
}
public void LaunchArrow(float pullAmount)
{
if (!IsOwner) return;
lastKnownPullAmount = pullAmount;
Debug.Log("Sending launch Arrow RPC");
LaunchArrowRPC();
}
[ServerRpc(RequireOwnership = false)]
private void LaunchArrowRPC()
{
if (!IsServer) return;
Debug.Log("Got launch arrow RPC");
if (_notch.hasSelection)
{
NetworkObject arrow = _notch.firstInteractableSelected.transform.GetComponent<NetworkObject>();
OwnerDeselectRpc(Owner, arrow);
_interactionManager.SelectExit(_notch, _notch.firstInteractableSelected);
PlayReleaseSoundRPC();
}
_arrowNetworkObject = null;
Invoke(nameof(CreateArrowServer), _notch.recycleDelayTime + 0.1f);
}
private void CreateArrowServer()
{
if (!IsServer) return;
Debug.Log("Spawning arrow at " + transform.position);
GameObject arrowObject = Instantiate(arrowPrefab, transform.position, transform.rotation);
Spawn(arrowObject, Owner);
Arrow arrow = arrowObject.GetComponent<Arrow>();
_arrowNetworkObject = arrow.GetComponent<NetworkObject>();
_interactionManager.SelectEnter(_notch as IXRSelectInteractor, arrow);
OwnerSelectRpc(Owner, arrowObject.GetComponent<NetworkObject>());
PlayNockSoundRPC();
}
public override void OnOwnershipClient(NetworkConnection prevOwner)
{
base.OnOwnershipClient(prevOwner);
if (IsOwner && _arrowNetworkObject != null)
TakeArrowOwnershipRPC();
}
[ServerRpc(RequireOwnership = false)]
private void TakeArrowOwnershipRPC(NetworkConnection conn = null)
{
if (!IsServer) return;
Debug.Assert(_arrowNetworkObject != null, "Network arrow was null, but bow should always have arrow");
_arrowNetworkObject.GiveOwnership(conn);
OwnerSelectRpc(conn, _arrowNetworkObject);
}
[TargetRpc]
private void OwnerSelectRpc(NetworkConnection conn, NetworkObject arrow)
{
if (!IsClient) return;
_interactionManager.SelectEnter(_notch as IXRSelectInteractor, arrow.gameObject.GetComponent<Arrow>());
}
[TargetRpc]
private void OwnerDeselectRpc(NetworkConnection conn, NetworkObject arrow)
{
if (!IsClient) return;
_interactionManager.SelectExit(_notch as IXRSelectInteractor, arrow.gameObject.GetComponent<Arrow>());
}
[ObserversRpc]
private void PlayReleaseSoundRPC()
{
if (!IsClient) return;
_notch.PlayReleaseSound();
}
[ObserversRpc]
private void PlayNockSoundRPC()
{
if (!IsClient) return;
_notch.PlayNockSound();
}
public void SetLaunchDirection(Vector3 direction)
{
if (!IsOwner) return;
lastKnownLaunchDirection = direction;
}
}
}