DeltaVR/Assets/Editor/x64/Bakery/.uvgblog.txt
Toomas Tamm b63c6e7970 Update
2020-12-08 19:51:58 +02:00

796 lines
28 KiB
Plaintext

2020-12-3
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA1.lz4" 2 0 1 0
Running ftrace skycubemapprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_8" 1924 0 8 sky0.bin
Running ftrace sunprobesh "C:\Users\tooma\AppData\Local\Temp\frender" "light_2104029182_8" 1924 0 8 direct0.bin
Running ftrace addmul "C:\Users\tooma\AppData\Local\Temp\frender" "probes" 4 0 8 comp_8.bin
Running ftrace skycubemap "C:\Users\tooma\AppData\Local\Temp\frender" "light_-391477247_3" 4 0 3 sky0.bin
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 34 0 6 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 6
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 5
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
2020-12-3
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 34 0 3 0
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 3
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA7.lz4" 2 0 7 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LM0.lz4" 2 0 0 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
initScene done
Done
Loaded vertex shader: quad.vso
Loaded pixel shader: skyOutput.pso
Loaded pixel shader: cookieOutput.pso
initShaders done
Rendering UV GBuffer for Main_scene_LM0 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 50
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 2 0 5 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA3.lz4" 2 0 3 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA4.lz4" 2 0 4 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA2.lz4" 2 0 2 0
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA6.lz4" 2 0 6 0
Waiting on threads to park on joinable thread list timed out.
2020-12-3
Rendering UV GBuffer for Main_scene_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA1 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA2 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA3 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA4 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA5 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA6 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for Main_scene_LMA7 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Done
Running ftrace lodselect "C:\Users\tooma\AppData\Local\Temp\frender" "lodselect" 2 0 8
Running ftrace fixpos12 "C:\Users\tooma\AppData\Local\Temp\frender" "uvpos_Main_scene_LMA5.lz4" 34 0 5 0
Waiting on threads to park on joinable thread list timed out.