DeltaVR/Assets/Plugins/SteamAudio/Scripts/FMODStudio/FMODStudioAudioEngineSource.cs
2025-11-21 22:37:24 +02:00

129 lines
3.9 KiB
C#

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if STEAMAUDIO_ENABLED
using System;
using System.Reflection;
using UnityEngine;
namespace SteamAudio
{
public sealed class FMODStudioAudioEngineSource : AudioEngineSource
{
bool mFoundDSP = false;
FMODUnity.StudioEventEmitter mEventEmitter = null;
FMOD.Studio.EventInstance mEventInstance;
FMOD.DSP mDSP;
SteamAudioSource mSteamAudioSource = null;
int mHandle = -1;
const int kSimulationOutputsParamIndex = 33;
public override void Initialize(GameObject gameObject)
{
FindDSP(gameObject);
mSteamAudioSource = gameObject.GetComponent<SteamAudioSource>();
if (mSteamAudioSource)
{
mHandle = FMODStudioAPI.iplFMODAddSource(mSteamAudioSource.GetSource().Get());
}
}
public override void Destroy()
{
mFoundDSP = false;
if (mSteamAudioSource)
{
FMODStudioAPI.iplFMODRemoveSource(mHandle);
}
}
public override void UpdateParameters(SteamAudioSource source)
{
CheckForChangedEventInstance();
FindDSP(source.gameObject);
if (!mFoundDSP)
return;
mDSP.setParameterInt(kSimulationOutputsParamIndex, mHandle);
}
void CheckForChangedEventInstance()
{
if (mEventEmitter != null)
{
var eventInstance = mEventEmitter.EventInstance;
if (!eventInstance.Equals(mEventInstance))
{
// The event instance is different from the one we last used, which most likely means the
// event-related objects were destroyed and re-created. Make sure we look for the DSP instance
// when FindDSP is called next.
mFoundDSP = false;
}
}
else
{
// We haven't yet seen a valid event emitter component, so make sure we look for one when
// FindDSP is called.
mFoundDSP = false;
}
}
void FindDSP(GameObject gameObject)
{
if (mFoundDSP)
return;
mEventEmitter = gameObject.GetComponent<FMODUnity.StudioEventEmitter>();
if (mEventEmitter == null)
return;
mEventInstance = mEventEmitter.EventInstance;
if (!mEventInstance.isValid())
return;
FMOD.ChannelGroup channelGroup;
mEventInstance.getChannelGroup(out channelGroup);
int numDSPs;
channelGroup.getNumDSPs(out numDSPs);
for (var i = 0; i < numDSPs; ++i)
{
channelGroup.getDSP(i, out mDSP);
var dspName = "";
var dspVersion = 0u;
var dspNumChannels = 0;
var dspConfigWidth = 0;
var dspConfigHeight = 0;
mDSP.getInfo(out dspName, out dspVersion, out dspNumChannels, out dspConfigWidth, out dspConfigHeight);
if (dspName == "Steam Audio Spatializer")
{
mFoundDSP = true;
return;
}
}
}
}
}
#endif